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Posted

After upgrade Thrice was she wronged to Her revenge swept, i noticed that the PL boost from Bellower only applies to the first bolt that hits enemies. The other bolts get 0 PL boost after that. Hovering over the tooltip right before casting shows "+6 Chanter PL," but right after the first hit, it shows "+0 Chanter PL." Is it just me, or is this a game bug?

Posted (edited)

you should check in the combat log, that's going to be much more definitive. (e.g. check what the penetration value for the hits are, that'll be an obvious thing to compare for power level scaling)

i would be very very surprised if the PL bonus didn't carry over to all the hits for her revenge, i would chalk it up to a display bug. but it's nevertheless possible the successive hits are bugged.

Edited by thelee
Posted

I already checked it. The first bolt has +24 accuracy (from 6 PL), and the second bolt only has +12 accuracy. The same applies to penetration as well. I only realized this because many times I get no pen from the combat log, and I think it's weird how I can underpenetrate despite having this much bonus PL.

Posted

Actually found out that the bug only occurs in the Deadfire Balance Polishing Mod, which changes the 6s PL boost to last until the next invocation cast. The base game has no problem with the spell at all.

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Posted
3 hours ago, phanhaiminhkun said:

Actually found out that the bug only occurs in the Deadfire Balance Polishing Mod, which changes the 6s PL boost to last until the next invocation cast. The base game has no problem with the spell at all.

paging @Elric Galad

looks like an unintended interaction between your eld nary fix and how her revenge is implemented

Posted (edited)

OK it's related to latest implementation. I will check for another solution.

EDIT I will go dumb : I will make 2 bellowers bonus : one which works with Eld Nary, and the other with everything else.

Edited by Elric Galad
Posted (edited)

Eld Nary fix reworked. You may use it as a hotfix before next BPM version :

cl.chanter.bellower_eld_nary_fix.gamedatabundle 

 

Technically funky, now they are 3 modifications upon casting an invocation :

- The +PL one working with everything for base 6s
- The +PL one working with Eld Nary (normal and upgrade) until next attack (not appears on UI)
- A -PL one working with Eld Nary for base 6s that avoid stacking both (not appears on UI)

(The Keyword only works positively with Power Level, you can't make a Power Level bonus applied to "everything but Keyword")

Ok I'm telling you a bit about my programming adventures, you don't have to read, just wanted to share it this time 🙂 

 

Side note : a fair number of Chanter abilities (at least Thrice she was Wronged and Seven Nights but NOT Eld Nary) get a +2 Accuracy per PL instead of standard +1 Accuracy. This deserves to be mentionned, at is good for Belllower. I'm not going to change that since this is a typical exception.

Edited by Elric Galad
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Posted

It is actually the regular behavior of the spell, and the reason why the Least Unstable Coil work very well with it. Like for Mohara Tanga, the attacks triggered from the first one are calculated by the game before the first attack (it is curious). So in the Bellower case, the secondary bolts dont take the bonus. I think.

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