Opera Posted January 26 Share Posted January 26 (edited) Edit: No longer relevant. I've made a mod to display all of this info directly in-game. Edited January 28 by Opera 2 PoE2 mod: See approval changes Link to comment Share on other sites More sharing options...
thelee Posted January 26 Share Posted January 26 (edited) when i saw that this was a bare .py i initially thought this was the most clever social engineering against tech-y people here, get us all to execute a random python script. anyway, what is PlayerDebug ? i'm thinking i'll just process this and spit out a CSV for google sheets to import, but wondering i can sekip some stuff Edited January 26 by thelee Link to comment Share on other sites More sharing options...
Opera Posted January 26 Author Share Posted January 26 31 minutes ago, thelee said: when i saw that this was a bare .py i initially thought this was the most clever social engineering against tech-y people here, get us all to execute a random python script. anyway, what is PlayerDebug ? i'm thinking i'll just process this and spit out a CSV for google sheets to import, but wondering i can sekip some stuff Sorry, didn't mean to spook anyone, I thought telling that the file can be opened in a simple text editor would be enough. Probably should have renamed to .txt before uploading. Player_Debug is a label game uses for player char here, oddly enough. So if you filter by "speaker" == "Player_Debug", you get all entries where you, the player char, can get rep from your companions. If speaker is one of the companions, that companion will be the one who gets rep from other companions who like this topic. 1 PoE2 mod: See approval changes Link to comment Share on other sites More sharing options...
Opera Posted January 28 Author Share Posted January 28 (edited) Not relevant anymore, I've made a mod to display all of this info directly in-game. Edited January 28 by Opera 1 PoE2 mod: See approval changes Link to comment Share on other sites More sharing options...
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