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Necroing this a bit but just wanna say I've been playing this on my Watcher (slightly different as I'm a Nature Godlike instead of Orlan as I imported from poe1 but otherwise the same build) and having a good time with it. The combination of push + entangle is surprisingly useful. I just did the Woedican Temple which is normally a pain in the butt fighting that mass of humanity in there but with the combination of push + entangle I was able to buy myself time to get buffs up and get Eder into a good enough position to start soaking up a bunch of engagements on the enemy.

I especially like pushing enemies and then having Xoti hit them with a halt when they try to come back into range or have Serafen knock them down with his shouts.

And against enemies where that tactic is less useful sunbeam tends to do a lot of work, or blights, or healing. Spreading Plague also helps quite a bit to enable other effects for the party.

This character is also great at protecting the backline. You can sit back there with the Red Hand pushing enemies away that try to target your backline and if the enemy is being really annoying you can just swap to shield and engage them and let them try to beat on you for a bit. You're tanky enough that they won't really be able to take you down. I've had a lot of success just bullying enemies that try to troll my backline. The build is tanky enough to ruin the day of any flankers that try to do that - especially with its push effects. But even if the pushes fail it has fallback options and can tank.

Anyways not super far with this yet (level...10ish I'd say?) but it's pretty fun so far! Kudos on a good build. I've done other Druid multiclasses before but never done a Fighter variant

 

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Posted (edited)
Quote

I especially like pushing enemies and then having Xoti hit them with a halt when they try to come back into range or have Serafen knock them down with his shouts.

i will blame/credit BG3 for making me think about shoving pushing mechanics a lot more in Deadfire and where to take advantage of it, so yeah I also enjoy coming back to this kind of build even now, even if it's not super cheese-tastic.

for example, my current run has an SC ancient, but uses tanglefoot and wicked briars in conjunction with xoti as monk and konstanten as skald (for the knock back incantation) to knock enemies around and slow them down. it's especially satisfying with the Tikawara rest bonus that lets your abilities interrupt on empower - for tanglefoot and wicked briars (as with all other pulse spells) this means interruption everytime the abilities trigger. can make some fights stupidly easy if you knock back tough enemies (or knock in ranged enemies) and they're constantly getting interrupted just trying to slowly get back into position.

Edited by thelee
  • Like 3
Posted
4 hours ago, thelee said:

i will blame/credit BG3 for making me think about shoving pushing mechanics a lot more in Deadfire and where to take advantage of it, so yeah I also enjoy coming back to this kind of build even now, even if it's not super cheese-tastic.

for example, my current run has an SC ancient, but uses tanglefoot and wicked briars in conjunction with xoti as monk and konstanten as skald (for the knock back incantation) to knock enemies around and slow them down. it's especially satisfying with the Tikawara rest bonus that lets your abilities interrupt on empower - for tanglefoot and wicked briars (as with all other pulse spells) this means interruption everytime the abilities trigger. can make some fights stupidly easy if you knock back tough enemies (or knock in ranged enemies) and they're constantly getting interrupted just trying to slowly get back into position.

Yeah push is a lot more impactful than it seems at first glance, especially when you have another party member helping out with hobbles/immobilizes/knock downs (from Barb shout and such). 

I even find it cool with the Red Hand because I think with every other run I've ever did in this game (and I've done a lot of em) I've enchanted that to destroy vessels. But enchanting it to push instead has revealed that actually being able to double tap push enemies away from vulnerable party members is really quite nice. I've saved my backline a few times doing that.

Sometimes all the push effects do is buy a few key seconds to activate an ability or pop a potion or get a spell off and the value of that can't be discounted either. 

And the old reliable sunbeam/insect plague combo is still as good as ever with this character. Animist gets some nice free spells.

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Posted (edited)

I've just finished a Wildrhymer run and I've to say that "The Thunder Rolled Like Waves on Black Seas" has saved my back sometimes, also at late levels ;) 

Edited by Chaospread
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