CuteLion Posted November 27, 2023 Share Posted November 27, 2023 Hello, so i've made a mod that for working requires the characters to wear a ring. I've seen the pinned post on how to add an item to a container and it worked, but from what i've seen i think it only works with containers that have never been opened. I'll like a way to make sure the player gets the rings doesn't matter where they'll be. 2 Link to comment Share on other sites More sharing options...
Noqn Posted November 27, 2023 Share Posted November 27, 2023 (edited) This works for me, even with an already opened container: In this case the 22746573-3fea-4362-bc8c-a919703d5793 is the ID of the container, which I got with the "PrintInstance oei_hovered" console command. if { IsInActiveScene(22746573-3fea-4362-bc8c-a919703d5793) } then { GiveItemsToObject(22746573-3fea-4362-bc8c-a919703d5793, Drug_Svef, 1) } Edited November 27, 2023 by Noqn 1 Link to comment Share on other sites More sharing options...
Kvellen Posted November 28, 2023 Share Posted November 28, 2023 (edited) You can also put items straight into the player's inventory with: if { not IsInActiveScene(546e5d97-c234-46dc-9439-b23aafc02198) } then { GiveItems(Drug_Svef, 1) } Edited November 28, 2023 by Kvellen 1 Link to comment Share on other sites More sharing options...
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