NightofTheDead Posted June 29, 2023 Share Posted June 29, 2023 (edited) Hey guys, { "$type": "Game.GameData.GenericAbilityGameData, Assembly-CSharp", "DebugName": "Spiritshift_StormBlight", "ID": "b1cbe940-1f51-48e0-ac54-d7547e8cc0e3", "Components": [ { "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp", "KeywordsIDs": [ "f58f91d7-58af-4dee-855f-6fa8ae8579b7" ], "UsageValue": 49, "DurationOverride": 3999, (excluded full brackets, but im changing just UsageValue and Durationoverride). Why does changing stormblight usage and duration does not work? is there something else to do in this case? it works just fine with all other spiritshifts. I am using Notepad++ at the moment. Edited June 29, 2023 by NightofTheDead Link to comment Share on other sites More sharing options...
Kvellen Posted June 30, 2023 Share Posted June 30, 2023 Hmm, I know you said that you are excluding brackets for the post but is it possible you might still be missing some maybe? Otherwise the comma at the end of "DurationOverride" could also be causing some issue? { "$type": "Game.GameData.GenericAbilityGameData, Assembly-CSharp", "DebugName": "Spiritshift_StormBlight", "ID": "b1cbe940-1f51-48e0-ac54-d7547e8cc0e3", "Components": [ { "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp", "UsageValue": 49, "DurationOverride": 3999 } ] } Another way to maybe figure out the issue is to open "output_log.txt" file (this is located "\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\output_log.txt") and searching for instances of the word "error". Link to comment Share on other sites More sharing options...
Noqn Posted June 30, 2023 Share Posted June 30, 2023 (edited) You might need to edit the duration in the status effect (Spiritshift_StormBlight_SE_ChangeForm) instead. Edited June 30, 2023 by Noqn 1 Link to comment Share on other sites More sharing options...
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