SSH83 Posted June 19, 2023 Posted June 19, 2023 I think Avowed would really benefit from staying faithful to the source material. I would really like to see stuff like these to make the game more unique and interesting: Replace necromancy with Fungi-mancy. - Instead of reanimating the dead with necromancy, reanimate them with vines and neural toxin. - bonus point if gameplay designer get in on the action. For example, if I headshot a fungal thrall, they still take critical damage but explode into toxic cloud. - Keywords: infested, bio-toxin, assimilated Strengthen the contrast to the undeath/disease with stronger wild-growth/overgrowth life theme - preferably a step beyond "copy things from Earth and make it bigger" - when you do this well, you can start thinking ecologically and each cool idea will inspire the next cool idea. - Keywords: majestic, overflowing, never-before-seen More Druidic Magic - we should have a lot more special weather (magic)... - if there's any location that can truly make druids look good, it should be the living lands. Make "Summon Animals" Great Again. - Keywords: force of nature, wild weather Treacherous Terrains where anything can grow - where's the obligatory throwing enemies off a cliff? - imagine casting a spell to burn down a thick wall of vine to discover a beautiful valley hidden behind it. - you guys should research jungle and south asia like India and SEA. The dock would never look pristine like that... even for a week after it's constructed. - Keywords: environmental gameplay, discovery, nature taking over
Boeroer Posted June 20, 2023 Posted June 20, 2023 (edited) You didn't play the Forbidden Sanctum? Edited June 20, 2023 by Boeroer typo Deadfire Community Patch: Nexus Mods
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