February 16, 20232 yr One thing I cannot seem to figure out is to auto pause after each round in a fight. I can seem to find a way to assign those with magic to cast a specific spell at a target. Once the fight starts, there seems to be no way to pick who attacks what. Any suggestions?
February 17, 20232 yr I don't quite understand. I sounds as if you missed that you can turn off the AI that is steering your character and companions and give all orders yourself, but I'm not sure. Are you playing with Turn Based Mode or Real Time with Pause? Deadfire Community Patch: Nexus Mods
February 20, 20232 yr In the action bar that pops up above your party's portraits (when you hover over them) there's a button on the far left that shows a head symbol. If it's highlighted (blueish hue) then AI is steering that character. You can use generic AI settings, make and use custom AI scripts with the "AI scripting tool" (which is pretty useful), or turn AI off completely for that character so he/she only acts if you give commands directly. Deadfire Community Patch: Nexus Mods
February 23, 20232 yr Author I can't seem to get it to pause between rounds. If you played Pathfinder or Neverwinter you assign each of your party members a task or attack. Then the monsters or enemy attacks. Then there is a pause so you can reassign you party members as needed. It does not seem to do that in Pillars of Eternity.
February 23, 20232 yr Are you playing Turn Based Mode or Real Time with Pause? If Real Time with Pause you can opt in to several pausing options (for example once a party member has finished an action) - it's in the game menu. Deadfire Community Patch: Nexus Mods
February 25, 20232 yr Author I'm sorry, I have been playing Pillars of Eternity 1. There is no turned base option in that.
February 26, 20232 yr Ah, then maybe a mod can put this thread into the PoE1 subforum. @Amentepmaybe? Deadfire Community Patch: Nexus Mods
February 27, 20232 yr Hi, there's no turn base in PoE1, you can only set some auto-pause options, as you see in the image below: There are no "auto pause when attack ends" option, I suggest you to enable other options such as: Party Member Finishes Ability Combat Time (maybe 3 seconds if you wanna "mock" a turn base gameplay) Target Destroyed You can also play around with these options and fit with the best for you, I think many auto options enabled are too "heavy" for a smooth gameplay and I prefer also pause when need with spacebar. Hope it helps Good game
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