RilleL Posted December 17, 2022 Posted December 17, 2022 (edited) It's unfortunate that in a heavily pirate themed game, the Swashbuckler fantasy of melee/ranged is inferior to melee/melee, ranged/ranged. This is because Full Attack abilities, which will hit with both weapons, only hit with the primary weapon if you mix weapon types, an effective -50% damage. Disappointing, considering the clearly intended way to use Scordeo's Saber/Pistol. However, there actually does exist a way to Full Attack with both a melee and ranged weapon. It's the Fighter cleaving/mob stances. If you wear a melee and ranged weapon and kill a target in melee range, both weapons with fire on a nearby enemy. Seeing this, I immediately thought to mod this so Full Attacks finally works. However, in reality it isn't that simple. Here's how Cleaving stance work: 1. Cleaving stance apply a status effect on you. 2. The status effect check if you kill something in melee range. 3. An AoE pulse attack is triggered, applying a status effect on a target in melee. 4. The target receive a Full Attack. Why does the Full Attack from cleaving/mob stance trigger attacks with both melee/ranged weapons, while normal Full Attacks from abilities only trigger the primary weapon? I have no idea. Here are the problems: theoretically it should be possible to add a targeted pulse to trigger a secondary attack on Full Attack abilities to simulate a Full Attack with melee/ranged. However, this would trigger regardless of weapons so melee/melee would hit thrice. Another way could be to replace the attacks on abilities with a Full Attack pulse. This would however change the abilities because they would be instant with no attack animation/casting time. It would probably also break Ranged Full Attacks. Basically, I haven't managed to make it work, so I'm documenting it here for posterity. Edited December 17, 2022 by RilleL
Grape_You_In_The_Mouth Posted December 18, 2022 Posted December 18, 2022 i apologize for the lazy answer but if I remember correctly, the abilities are often weapon-attack-abilities which are sort of hybrid "abilities"+"attacks" and so because cleaving/mob stance uses full attack via "Status Effect" it forces attacks from both weapons regardless of range.
RilleL Posted December 18, 2022 Author Posted December 18, 2022 I guess it's something like that. I can confirm that some active abilities does trigger a full melee/ranged attack, like Barbarian's Heart of Fury and Monk's Flagellant's Path. I haven't checked the game-files for how they work though. I guess a lazy solution is to avoid abilities which does not trigger both attacks, like Barbaric Blow. I really wish Obsidian had made Full Attacks consistent across all abilities.
Elric Galad Posted December 24, 2022 Posted December 24, 2022 Whirling Strikes too. Do these Full Attacks receive a malus when dual wielding ? I would presume no, but I haven't checked.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now