RilleL Posted December 17, 2022 Share Posted December 17, 2022 (edited) It's unfortunate that in a heavily pirate themed game, the Swashbuckler fantasy of melee/ranged is inferior to melee/melee, ranged/ranged. This is because Full Attack abilities, which will hit with both weapons, only hit with the primary weapon if you mix weapon types, an effective -50% damage. Disappointing, considering the clearly intended way to use Scordeo's Saber/Pistol. However, there actually does exist a way to Full Attack with both a melee and ranged weapon. It's the Fighter cleaving/mob stances. If you wear a melee and ranged weapon and kill a target in melee range, both weapons with fire on a nearby enemy. Seeing this, I immediately thought to mod this so Full Attacks finally works. However, in reality it isn't that simple. Here's how Cleaving stance work: 1. Cleaving stance apply a status effect on you. 2. The status effect check if you kill something in melee range. 3. An AoE pulse attack is triggered, applying a status effect on a target in melee. 4. The target receive a Full Attack. Why does the Full Attack from cleaving/mob stance trigger attacks with both melee/ranged weapons, while normal Full Attacks from abilities only trigger the primary weapon? I have no idea. Here are the problems: theoretically it should be possible to add a targeted pulse to trigger a secondary attack on Full Attack abilities to simulate a Full Attack with melee/ranged. However, this would trigger regardless of weapons so melee/melee would hit thrice. Another way could be to replace the attacks on abilities with a Full Attack pulse. This would however change the abilities because they would be instant with no attack animation/casting time. It would probably also break Ranged Full Attacks. Basically, I haven't managed to make it work, so I'm documenting it here for posterity. Edited December 17, 2022 by RilleL Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted December 18, 2022 Share Posted December 18, 2022 i apologize for the lazy answer but if I remember correctly, the abilities are often weapon-attack-abilities which are sort of hybrid "abilities"+"attacks" and so because cleaving/mob stance uses full attack via "Status Effect" it forces attacks from both weapons regardless of range. Link to comment Share on other sites More sharing options...
RilleL Posted December 18, 2022 Author Share Posted December 18, 2022 I guess it's something like that. I can confirm that some active abilities does trigger a full melee/ranged attack, like Barbarian's Heart of Fury and Monk's Flagellant's Path. I haven't checked the game-files for how they work though. I guess a lazy solution is to avoid abilities which does not trigger both attacks, like Barbaric Blow. I really wish Obsidian had made Full Attacks consistent across all abilities. Link to comment Share on other sites More sharing options...
Elric Galad Posted December 24, 2022 Share Posted December 24, 2022 Whirling Strikes too. Do these Full Attacks receive a malus when dual wielding ? I would presume no, but I haven't checked. Link to comment Share on other sites More sharing options...
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