December 7, 20223 yr I've completed Deadfire twice already, so I'm messing around with modding for my third run. I have a hard time choosing between Frenzy types, so I thought to mod it so I have them both.
December 7, 20223 yr Author Goal: Bleed on crit, extend duration on kill (Blood Storm) -> Spirit Tornado. Or the reverse I suppose.
December 7, 20223 yr Author Problem: I can't for the life of me identify where "extend duration on kill" is located. "Bleed on crit" is easy, I just add the corresponding status effect ID to Spirit Tornado. The closest I've gotten is the blood_storm_self attack, but that does nothing(?). Besides, that attack type is already occupied by "spirit_tornado_AOE", which can't be replaced.
December 7, 20223 yr The duration extender is baked into the TriggerAdjustment of Blood_Storm_SE_AttackSpeed Copy the value and paste it to the TriggerAdjustment of Spirit_Tornado_SE_AttackSpeed should do the trick! Edited December 7, 20223 yr by Noqn
December 7, 20223 yr Author Wow, I never considered that the trigger would be hidden under attack speed. Thanks a lot. Just look at this monstrosity:
December 7, 20223 yr Author Here's the mod if anyone else wants to run it: Super Frenzy. Now that I think about it, it would've been much easier to just give Blood Storm the Spirit Tornado attack instead... oh well. Edited December 8, 20223 yr by RilleL
December 10, 20223 yr Author @NoqnI thought it was strange that the duration trigger were on the attack speed effect. Now I understand why. It's because it's not just on the attack speed, but all Blood Storm effects have that trigger. Which meant my mod were buggy and didn't work. Rather than editing the TriggerAdjustment for 13 different Frenzy effects, I changed my mod to use the Blood path and swapped the Blood Storm attack -> Spirit Tornado AOE attack instead. Just to make it a little bit more polished, I also changed the names and used custom icons for the abilities. Edited December 11, 20223 yr by RilleL
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