May 24May 24 12 hours ago, Noqn said:Hi, sorry for the late reply to these posts!You can calm down, there's no stress! It's just a video game. 😁12 hours ago, Noqn said:Ah, interesting. I've considered adding a "comparison" view, displaying two GameDataObjects side by side. Maybe it would be nice to combine it with that...Yes I thought about a comparison feature too. But I didn't want to mention / suggest it because I don't know how hard it is to make. For me, if I was the only one using the program, I would prefer having the feature of toggling tabs staying open while I traverse components.I found that, at least I, can open two instances of Apotheosis, as if it was two separate programs. Edited May 24May 24 by beatspores
July 8Jul 8 Author Forgot to write but I've added gitlab issues for all suggestions/bugs posted lately so that I've got a neat to-do list. I'm hopefully gonna have time to take a look at things once vacation starts, but right now I've got really fun stuff to do at work so my brain is all wrapped up in that.
July 9Jul 9 On 5/9/2026 at 12:01 AM, Ocsta said:Is there any way to use your editor to add the ability to summon a skeleton (or more) upon killing an enemy with a wizard spell? It's high time Deadfire got a proper taste of classic necromancy.I made something Necromatic you'll probably enjoy watching. More details to come on my mod... Edited July 9Jul 9 by beatspores
Thursday at 07:45 AM4 days Author I'm probably going to be forced to actually update Apotheosis soon since Deadfire is getting an update...Pillars of Eternity - Pillars of Eternity and Deadfire: C...Greetings Watchers, The PC Controller Support Public Test for Pillars of Eternity and Pillars of Eternity II: Deadfire is now live! You can now play the whole of either game with a controller, from ch
22 hours ago22 hr What a nice way to find out Deadfire is getting a new update!Haven't had a chance to try out Apotheosis with with it yet. However I did notice something very curious related to something you mentioned in your breakdown on chatter...On 6/1/2025 at 1:26 AM, Noqn said:Manifests - From what I looked at the decompiled code, Chatters will require a manifest file similar to Conversations, though the contents seem to be a bit different.It's something I'll have to look a bit more into.The newest update added a file that could be key to this mystery.\exported\localized\en\vo\chatter_variants.manifestSeems to be responsible for playing the variant audio files that end in the "_v" suffix. Which do seem to be now play as of this update!Doesn't seem to be possible to make additions to it when I tried though 🤔
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