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Featured Replies

If there are a lot of weapon that cause an affliction on hit or crit, Min's Fortune with Fortune's Folly is a little special :

The random tiers1 affliction on crit have not hit-roll, so there is 100% chance to proc on crit the affliction (excepted if the enemy have some resistances of course).

Other weapons have to make a second roll for applying their effect generaly. 

This is like the Blind effect with Sunbeam, you only need to pass the reflex roll from the fire attack to cause blind, or with Spirit Frenzy (or Blood Frenzy) that stagger on hit : there are auto-hit and are not affected by graze or crit for their duration (since they cant graze or crit).

At the contrary, it is possible to crit with the weapon using the ability Criipling Strike (or others) and miss for the ability's effect. This is why Fortune's Min is a good weapon for rogue :

that unlock sneack attack or deathblow fore sure if applied.

Edited by Constentin Lévine

The same is true for Grave Calling (and probably Hel Beckoning too) with the advantage you can freeze/paralyze any enemy without immunity to dex afflictions (even Dorudugan). Works well on SC rogues but also on any monk crit builds because the freeze/paralyze will increase the hit to crit chance. (It makes a great combo with Scordeo's Edge because of the accuracy buff and Blade Cascade...)

  • Author
5 hours ago, Kaylon said:

The same is true for Grave Calling (and probably Hel Beckoning too) with the advantage you can freeze/paralyze any enemy without immunity to dex afflictions (even Dorudugan). Works well on SC rogues but also on any monk crit builds because the freeze/paralyze will increase the hit to crit chance. (It makes a great combo with Scordeo's Edge because of the accuracy buff and Blade Cascade...)

On top, after several crit that refresh the duration of Freezing, enfeebled can cause an "instant" high freezing duration since that take into account every applies. I tried but that was difficult because, you know, enemies die before the FF touch. But with high int and Chilling Grave, after env 5 or 6 crits, a Writ of Mending (vs will) can contribute to a nice effect!

 

Also, Concelhault's Draining Touch weaken on hit without roll. 

Persistent Distraction also has no hit roll by the way. ;) 

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

  • Author

And, for spell side, Arkemyr's Mercurial Madness require only the first Will roll, I mean while under the effect, the powerful afflictions per 6s are auto-hit. 

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