Constentin Lévine Posted October 3, 2022 Share Posted October 3, 2022 (edited) There are some Knocked Down effects with an extendable duration (unlike Prone), with no Resistance or Immunity to counter them. Their duration increase with Int, PL, Ability Level (for them from items), Enfeebled and Dispersed Suffering, and are reduced by enemy Resolve. Mule Kick (1.5s) Fighter Skyward Kick (1.5s) Monk No Quarter (2s) Rakhan Field Boots (as beneficial effect on enemy) Run Through (4s) Whisper of the Endless Path (as beneficial effect on enemy) Hounding (5s) Wicked Beast Also, their is an effect from a weapon that is Hard CC without Resistance, but it is very special : Pukestabber's Debauchry inflict on crit (33%chance) to Kith or Wilder a "false" stunning effect that is not an Hostile Effect! So that is not alterate by the enemy Resolve, and can be extended by a confused Priest (Salvation of Time). Because of the race restriction, it is not always useful, but some bosses are Kith or Wilder (like Sigilmaster Auranic). Birta do not hold alcohol. Edited October 5, 2022 by Constentin Lévine 2 Link to comment Share on other sites More sharing options...
thelee Posted October 3, 2022 Share Posted October 3, 2022 9 hours ago, Constentin Lévine said: Their duration increase with Int, PL, Ability Level (for them from items), Enfeebled and Dispersed Suffering, and are reduced by enemy Resolve. interesting! how does it work for the knock-up effects? does the enemy fly faster or slower into the air to compensate? i don't recall seeing a debuff running while they're being knocked up (hard to check obviously) Link to comment Share on other sites More sharing options...
Constentin Lévine Posted October 3, 2022 Author Share Posted October 3, 2022 11 minutes ago, thelee said: interesting! how does it work for the knock-up effects? does the enemy fly faster or slower into the air to compensate? i don't recall seeing a debuff running while they're being knocked up (hard to check obviously) The animation is not changed, the enemy only stay knocked down for the duration! The weird thing about knocked-up effects is that Tornado have no duration (simple prone effect) whereas the "jump" is higher than other vertical launch attacks (15m). Link to comment Share on other sites More sharing options...
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