August 19, 20223 yr For versatility of range or diversity of damage, to have some backup weapon set in fight can be useful ; there are two items that give a weapon slot when equipped. The Giftbearer's Cloth and the Fleshmender armor give, together, two weapon slots ; when desequipped, the weapons in the slot are like suspended in the game dephts. Via the inventory or in combat, they are unavailable. But for the AI , the restriction doesnt matter and it is possible to switch to the weapon set desired with the script. So, with these two items, the whole party can get 4 weapon slots and using them in combat. The AI can be scripted for using consumables, it is possible to get every scroll and potion slot for the fight too.
August 19, 20223 yr Ahh... the downsides of almost never using AI! 😄 Deadfire Community Patch: Nexus Mods
August 19, 20223 yr Author 16 minutes ago, Boeroer said: Ahh... the downsides of almost never using AI! 😄 I use it only for Fast-Switching purpose, and this is how I have found that!
August 19, 20223 yr 1 hour ago, Constentin Lévine said: I use it only for Fast-Switching purpose, and this is how I have found that! out of curiosity, how does this AI look ("for fast-switching purposes")? wondering if it's something i should incorporate
August 19, 20223 yr Author This is really simple, at conditional I took "always true", and choose the 2 weapon slots I want to switch. In this configuration, when I active the AI (I remplace the default AI by this one), the weapon slots switch over and over. With only one weapon slot in the script (you can delete or ad a ligne like you want) the weapon set just change. Then you can return to the No AI condition.
August 20, 20223 yr Author Or Engoliero do Espirs, the constitution malus (or bonus) restaure the healh to the character when switching, even if enfeebled or drug crashed for Nazpalca monk.
August 20, 20223 yr Uhhh - good catch, that didn't cross my mind before. Deadfire Community Patch: Nexus Mods
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