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Yes, I tested it a few times afterwards. You have to walk in one direction, maybe go back a little to catch a trap hit and then stop until the hobble expires (no walk, no trap). Often it's also enough to just run into one direction if your speed is good and INT isn't enormous (seems to enlarge the AoE of the traps, no idea). With enough hostile effect duration reduction that hobble is quickly over. Then walk into one again. 

I wasn't clear about the details. It's not like you are getting a wound from every drop trap with every step be cause the duration will refresh. It's just a convenient, resource- and action-time-free way of creating bearable and short afflictions on your own. 

However, all those little movements can be tedious. 

Deadfire Community Patch: Nexus Mods

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