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Posted

Yes, I tested it a few times afterwards. You have to walk in one direction, maybe go back a little to catch a trap hit and then stop until the hobble expires (no walk, no trap). Often it's also enough to just run into one direction if your speed is good and INT isn't enormous (seems to enlarge the AoE of the traps, no idea). With enough hostile effect duration reduction that hobble is quickly over. Then walk into one again. 

I wasn't clear about the details. It's not like you are getting a wound from every drop trap with every step be cause the duration will refresh. It's just a convenient, resource- and action-time-free way of creating bearable and short afflictions on your own. 

However, all those little movements can be tedious. 

Deadfire Community Patch: Nexus Mods

  • 2 years later...
Posted

I don't know if it's common knowledge but mortification of the soul has some strange potential: you can save up wounds if do not mind some cheese.How it works:

1. get to 1 health, BDD, SoT (I know).

2. Activate mortification of the soul couple of times -> no immedite affect, as there is no health to reduce. But!

3. The minute you get healed the affect activates -> your freshly gained health turns into wounds instantly. I got 6, so I could activate FF level 9 for +450% damage before the previous stack expired.

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Posted
18 minutes ago, Boeroer said:

That's new! :) 

Today is my birthday; it's a delightful present to hear that from the preeminent sage of this game 😊

  • Haha 1

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