Jump to content

New combat moves


Recommended Posts

Hi, this has probably already suggested before but personally I would like to see an introduction to rolling/dodging into the game. I feel like when attacking creatures the old 'hit and block/perfect block 'method kinda gets a bit boring and easy after a while so I think to lighten up combat a little more by adding moves to dodge incoming attacks would make fighting more interesting. I think it shouldn't be too op and should drain stamina quite a bit when either rolling/dodging out of the way and maybe if you do something called a 'perfect roll' the creature could get staggered for a few seconds, what you think?

Edited by Catman 567
Link to comment
Share on other sites

I say a perfect strike. Like when a spider lunges at you. You hit the impact point ending in an impale(spear/sword) or collapsed(hammer/club). These kills would result in more components than normal as the body is more pristine.

Maybe allow where an enemy gets a parried debuff and if they have so many (amount of bars of health) the perfect strike is an instakill like you sever the ganglia it could be useful for elite blockers or encourage learning the blocks

  • Like 2

If you see light at the end of the tunnel get out of the road!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...