Feuer Posted February 2, 2022 Posted February 2, 2022 It would be very interesting if the player's base was periodically attacked by groups of insects. This could be due to migration or a change in behavior during the mating season. Perhaps this type of tasks could appear in BURGL. This would introduce a new type of gameplay, something similar to tower defense.
Johnny Blood Posted February 3, 2022 Posted February 3, 2022 My suggestion was rain would flush out the ants making them aggressive and attack you.
Feuer Posted February 4, 2022 Author Posted February 4, 2022 (edited) 13 hours ago, Johnny Blood said: My suggestion was rain would flush out the ants making them aggressive and attack you. Yes, that's right! In addition, BURGL could give a task to hold a point or protect some substance that attracts hordes of insects, for example, a piece of sugar or a capsule with ferromones. Such mechanics will radically change the gameplay for a while, forcing the player to move from exploring the world to strengthening positions and thinking through defenses. It seems to me that this approach will give a lot of interesting emotions from the game. After repelling the attack, players will continue to explore the world, discussing what happened and drawing conclusions for future protection. Edited February 4, 2022 by Feuer
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