June 5, 200421 yr In combat you could give characters a script to follow if you couldnt be bothered controlling them. eg granadier. But there was like only 3. I think combat depth cold be greatly increases if there were maybe 20 scripts, or scripts you could disign, in how a character could act in combat.
June 5, 200421 yr I agree there could have been more scripts. I mean they had Jedi and droid grouped together....as if they have the same fighting style??
June 5, 200421 yr Or a script editor... “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
June 5, 200421 yr Dito, script editor plus compiler. Look at some of the awesome scripts which were created for Baldur's Gate. Developers will rarely have the time to invest as much thought and time as some people on the internet did in their free time.
June 6, 200421 yr they needed some moderate scripts. I mean, you had a strict fighting one, and a "use all force points" one, and thats it. I wanted one that used force powers sometimes, and fought others. The area between the balls and the butt is a hotbed of terrorist activity.
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