Craftsman Posted June 5, 2004 Share Posted June 5, 2004 In combat you could give characters a script to follow if you couldnt be bothered controlling them. eg granadier. But there was like only 3. I think combat depth cold be greatly increases if there were maybe 20 scripts, or scripts you could disign, in how a character could act in combat. Link to comment Share on other sites More sharing options...
Quiquag Posted June 5, 2004 Share Posted June 5, 2004 I agree there could have been more scripts. I mean they had Jedi and droid grouped together....as if they have the same fighting style?? Link to comment Share on other sites More sharing options...
Gorth Posted June 5, 2004 Share Posted June 5, 2004 Or a script editor... “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein Link to comment Share on other sites More sharing options...
Antagonist Posted June 5, 2004 Share Posted June 5, 2004 Dito, script editor plus compiler. Look at some of the awesome scripts which were created for Baldur's Gate. Developers will rarely have the time to invest as much thought and time as some people on the internet did in their free time. Link to comment Share on other sites More sharing options...
Oerwinde Posted June 6, 2004 Share Posted June 6, 2004 they needed some moderate scripts. I mean, you had a strict fighting one, and a "use all force points" one, and thats it. I wanted one that used force powers sometimes, and fought others. The area between the balls and the butt is a hotbed of terrorist activity. Link to comment Share on other sites More sharing options...
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