Wayne D Posted July 17, 2021 Posted July 17, 2021 Tier 1 Sap Arrow. T1 arrow + ant egg + 5 sap + boiling gland Makes a single use arrow that sticks enemies in place for a short time. Fire Arrow. T1 arrow x2 + gnat fuzz ×4 + quartzite ×4 + 1 spider silk Makes x2 Fire Arrows that inflict burn damage to enemies, can double as a short time flare (bonus damage to hairy/fleshy creatures) eg. Wolf Spiders, Gnats, grubs and Bees, Acid Arrow T1 arrow + acid gland Makes a single arrow with acid damage (Bonus damage to armoured insects) eg. Lady bugs, Glow Bugs, Weevil, Broodmother, Pill Bugs Glow Arrow T1 arrow ×5 + Bioluminescent goop Makes 5 arrows that can be fired as longer lasting flares then Fire Arrows has a blind/stun effect on insects for head shots Tier 2 T2 variants of existing plus new suggestions Tier 3 T3 arrow Bee Stinger + Bee Fuzz Has a hint of Bee venom still, has a stun value, is increased when fired from the cross bow Crossbow Would love to see it upgraded to crossbow+ and have it used as a basic harpoon gun for firing arrow underwater. 1
SnickerSnack Posted July 17, 2021 Posted July 17, 2021 I like these ideas and thoughtful ingredients lists. I hope the devs take note. I would really like to see an advancement of the combat system where arrow and weapon hit placement determines the amount of damage, but I realize that it might be too complex to add to the game at this stage.
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