Shyla Posted March 23, 2021 Posted March 23, 2021 New Crafting Content New building: Door Frame New buildings: Triangular Stem Wall and Inverted Triangular Stem Wall New Features Major Features Photo Mode: Phase 1 Password protecting online games Additional Features When you are placing an invalid building, a short message will describe why it is invalid. When you are holding a Repair Tool, nearby damaged buildings will display an icon. Loose arrows can be collected by walking over them. Structures will now collapse much more dramatically when unsupported. The Armor Dummy UI now has a button that swaps your gear with the dummy's. You can also do this without entering the UI by doing a "hold" interact action on the Armor Dummy. When you are connecting ziplines, the anchor that will be connected is highlighted. Player nameplates in multiplayer will show if a player is knocked out and how much time they have left to be helped. Player nameplates will show a "busy" state above it when said player is navigating a menu. Changes / Tuning Systems Dirty water will now apply a status effect that shows your character is sick. The more dirty water you drink, the worse the effect gets. Resting will make you feel better. Smoothie Station functionality has been reworked: All smoothies now require a "Goop Base" and 3 "Flavor Ingredients." Goop Base determines the effectiveness of the smoothie. Grub Goop creates a normal smoothie. Muscle Sprout creates a "beefy" smoothie that heals for twice the amount. Flavor ingredients can consist of any combination of other items and has same functionality as before. Mutations Reduced the damage reduction of "Dare Devil". Other Combat More intense combat music will play when fighting spiders. Infected weevils now move slightly faster. Ladybugs have a new set of attacks to pick from. Improved the accuracy of aiming with a bow using the third-person camera. Interface Player nameplates will transition into smaller character icons when not in the center of the screen. The Interact HUD has been revamped to support showing multiple interaction types at the same time. World Big sap nodules now take longer to respawn than individual saps. "Base music" now plays during the daytime as well. A new track has been added specifically for night "base music". Buildings Structures will be less likely to be considered obstructed when placed underneath static props like leaves. Walls will now often pivot around corners they are snapped to when rotated. Added the facing helper arrow to the Acorn Storage. Dew Collector recipe and unlock changed: now unlocks with woven web and requires woven web to build. Crafting + Smoothies have been replaced with "Beefy" smoothies. Double the healing power as normal smoothies. Same bonus status effect as normal smoothies. Require the same "flavor" ingredients as normal smoothies. Uses Muscle Sprout as a "base" instead of Grub Goop. Optimization Improved performance of games with large bases. Improved performance of games that have a lot of Storage Baskets or Storage Chests with icons set. A handful of general CPU optimizations added. Creatures Bees now drop pollen into the world in addition to collecting it on their legs when pollinating flowers. Bug Fixes - All Platforms Top Community Fixes Scaffolds will now reliably be considered anchored when they are built down to the ground from above. The amount of dew that spawns on grass each morning now matches the amount of dew that exists when you start a new game (doubled the current dew spawn amount). Big pebbles should now respawn. World Building relocation will be canceled if another player places a building on the item being moved. Grid buildings can no longer be anchored to tables. Stairs are now easier to place on uneven terrain. Hitting "w" while typing in the lobby chat log no longer sends the message. Player nameplates are now positioned properly height-wise when playing as a client. Items/Equipment/Resources The player cannot zip while swimming. Zipline Wall Anchor, Sap Dripper, and Stair Railings can no longer be built underwater. Zipline Wall Anchor, Sap Dripper, Stair Railings, Abomination Totem, Ant Head Totem, and Slime Mold Sconce can no longer be built inside other buildings. Reduced volumetric scatter intensity of Firefly Headlamp light beam. Embedded arrows no longer pop slightly above where they hit. Repair Tool works in "Mild" mode. Splatburst now sticks even to surfaces it impacts at an angle. Creatures Fireflies should no longer get stuck on the surface of the pond. Ominent Practical Technologies While we have been impressed by the [CONFIDENTIAL], we have decided to [REDACTED] to compensate.
Shyla Posted March 27, 2021 Author Posted March 27, 2021 0.8.0 Public Test - 2984 to 2989 Changes (Only noticeable across Public Test Builds)Changes / TuningOptimization Improved performance on games that have lots of lights built. Bug Fixes Removed a new consistent lag when staring at base walls and floors due to the the "Buildings Supported" HUD element. Increasing the range arrows will be collected when walking near them. The building placement error text will no longer become broken when you die. Increased draw distances for player bases on Epic and High graphics settings. Xbox no longer randomly crashes when taking photos with Photo Mode. Fixed a Load Game issue where certain objects could be placed and scaled incorrectly in the yard. The "Analyze Clover Top" tutorial no longer triggers for players who have already done that. Fixed some control issues with Photo Mode. You can no longer attack through base walls. Door Frame will be centered during placement instead of offset. Firefly Hanging Lantern can no longer be built in caves.
Recommended Posts