Desmodeus Posted February 5, 2021 Share Posted February 5, 2021 Planning to try my hand at modding this game so decided to try with a simple overrepresented type of mod - companion tweaks. After researching manuals and structures of a file I have a few questions No matter how small change to companion class and/or levelling plan is, only way to implement it is overwriting entire tree? So it is for example impossible to create small injection mod that would turn Sarafen from no subclass SC barbarian to SC fury shaper, it doesn't matter that is it essentially just addition of free skills - it require replacement of entire "Game.GameData.CharacterProgressionTableGameData, Assembly-CSharp" block related to his SC barbarian choice, right? UI restricts amount of class choices to 3 no matter how many progression tables you make. So for example it is impossible for Aloth to have choice between all available wizard subclasses - even if there will be table progressions for every version, only three could be shown during recruitment phase? Link to comment Share on other sites More sharing options...
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