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Featured Replies

I want to do an ability that, whenever you kill an enemy, gives you a bonus for say ten seconds, and it stacks so if you kill two enemies you get double bonus, three enemies triple bonus etc. Problem is, when I tested this, all of the stacks wear off at once- after the first ten seconds is up. I was hoping to get them to wear off one at a time.  Is it possible to do that with this game?

The workaround I'm considering is, killing one enemy gives you StatusEffect1 for ten seconds- it does not stack at all. Killing an enemy with StatusEffect1 active gives you StatusEffect2, which is identical to StatusEffect1 except it has a different name and is only activated if StatusEffect1 is active. Killing a third enemy gives you StatusEffect 3, etc. Then when StatusEffect 1 wears off, you still have StatusEffect 2 and StatusEffect 3, which will wear off after their own ten-second timers run out. A bit convoluted, but possibly more versatile when it comes to eg upgrading the ability to add other status effects

Edited by house2fly

  • 1 month later...

Doesn't my Fervor effect on Barbarian do this?  Whenever I attack, +5% attack speed for 30 secs, stacks each time, each stack dies in 30 second layers, but X stacks = +5x% attack speed.  Instead you do it based on kill, no?

Edited by Grape_You_In_The_Mouth

If you want to preserve the length of the stacks then you add a Trigger to increase the duration by 10 on kill, and each stack's duration will increase by 10 each kill.

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