Kissker Posted August 4, 2020 Share Posted August 4, 2020 This is more a general topic and not just "Grounded". It is also a "gripe" or "complaint" so feel free to skip it if you want - EXCEPT if you work with Obsidian, or any other major game. Then, PLEASE read, because the structure of game release.. really needs some attention to details. Many games are in "Early Access" I get it, you have a lot of work done, and your trying to get it to the consumer so they can have a taste, see if they like it, get feedback, etc. That is fine. My issue is calling things "Beta" when they are not. I am an old gamer, and when you say "Beta" I think of the definition "nearly done product released for general use, server testing, population use to test how well each system handles a sudden amount of players/demand" and the like. Basically the game is 'near done' but might have some final touches done, or some behind-the-scenes changes to help optimize loading times or effects. The final touches, you could say. A lot of times it is used to test multiplayer - because no one can get literally millions of user log ins like just releasing it and letting millions of players create accounts and sign in. This is slightly different than post-release tweaks to things like weapons and damage, and new additions to keep things fresher in live service games. Alpha - on the other hand, is a earlier release of the game, with many unfinished works in progress. This can be things that change the core game (and usually do.) not, for example, polishing effects and things. When I think of alpha changes I think of adding base game elements, enemies, AI, items for functional use (ax to chop trees instead of just any blade, etc) Adding a hunger system, setting day/night cycles, etc. These are more Core Mechanic Elements being added, changed, tweaked, or removed. Google and look at Starcraft Alpha footage. The pictures may not be familiar to you at all - and that's the point. Alpha 'worked' completely differently than release. Even the UI was changed. Grounded, by the definitions known to me and mentioned above - is in Alpha. An Early Release, graphically intense Alpha. The map isn't done, things are still being worked on that are 'base game mechanics'. It is still fleshing out all the mechanics currently in place, to get them to work properly - meaning the 'final game' might play drastically differently than it does now, and it probably will. I gripe about all this in some slim sliver of hope that people will start using more clear terminology. If the definitions of Alpha and Beta change, that is fine, time moves forward after all, but companies need to really start being clear. Stating "early access" as a band aid and everything being referred to as 'beta' now makes the terms less useful to identifying a product. When every single title is Early Access and Beta - why have both? If your only options are Early Access Beta and Released product, why have both of the tags 'early access' and 'beta' ? Are you trying to use "early access" to replace "beta stage" of development? While it may seem picky, the proper terms are important. You wouldn't go up to your boss and say "ok the game is ready for release to test" when you really meant wide-use beta testing, or ready for release. Combining terms makes things every more confusing for everyone, that is why the games had stages in the first place, to give those that needed it a general idea of 'how on schedule' or 'how complete' the game was. "we are in late alpha" meant a whole lot different than "we are ready for beta testing" still meaning something different than "the game is ready for release". alright to anyone that actually read this nightmare , even if you disagree completely, thank you for your time. 1 1 1 Link to comment Share on other sites More sharing options...
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