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When we were trying to kill some stink bugs, every time they wandered off a few meters (of their own accord, we weren't running away) their health bar recovered. This made it almost impossible to kill them at our level as every time it got to a certain amount of health lost they would just walk away a bit then come back recovered. I think that if you run away, and you are out of range of them THEN they should recover health. But if they recover health every time they take a small stroll it's really unfair. 

This is the same for the spiders too. There should be a larger radius before the health starts to be topped up. 

From my experience this should only happen when they de agro or kill/down the hostile player

If the battle music stops you still have a bit before it regens also low mobs tend to run away when low 

Edited by Quickxdeathxo2

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