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Posted (edited)

Based on the demo playthrough...


 For such a beautiful looking game, there would be one request...

  • Allow us to turn off parts of HUD and prompt-UI

1) Once I’m use to the resources in the world’s environment, I don’t need a giant hand and button prompt telling me how to pick something up. Really immersion breaking seeing all the popup UI elements anytime I camera pan over things. 

Solution: Allow settings to turn off environment UI prompts

2) The SCAB is supposed to be ‘90s sifi watch, yet the HUD in the lower left corner looks like a Crayon art project. I get the art style overall, and like it...but something about my ‘cool’ watch loses it’s appeal looking at that HUD of the SCAB. Maybe more techie looking and add the time into the SCAB HUD, not have it be another radial wheel menu toggle.

3)  On controller The Hotbar, action bar...the HUD at the bottom...serves no purpose like a actual action bar. You can’t swap weapons without using the Radial menu popup, you can’t ‘hot’ swap to action bar slot 3 for example...so what’s the purpose of the hotbar? Did I miss a setting that allows you to swap to items in the hotbar? Solution: Allow me to map left/right Dpad to move across Hotbar

4) I guess, to maximize immersion, just let me turn off all HUD elements. Hotbar is pointless and other than SCAB(which i addressed above), I don’t really need the HUD.

Again...beautiful game, great concept, just for me...HUD needs work.

Edited by Uberkull
Posted

You would do well to change your font color.

"My hovercraft is full of eels!" - Hungarian tourist
I am Dan Quayle of the Romans.
I want to tattoo a map of the Netherlands on my nether lands.
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Posted
8 minutes ago, Pidesco said:

You would do well to change your font color.

Done. Copied from my Grounded DemoReddit post and it pasted with black font. Thanks!

Posted

Yea...as stated in my op, there is zero purpose on console for the action bar at the bottom. I would prefer to remove it now even more than the demo because it covers our characters legs in third person in the game release.
 

In the demo I was able to adjust the field of view enough so that in third person the action bar would no cover our character's legs.
 

It all comes back to immersion, we need HUD options. Thanks.

  • Thanks 1

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