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Yes. Just go into melee with enemies who can't engage (e.g. most beasts, fungus, some undead etc.). Then, when they want to attack, just move out of range. They will automatically miss with an "out of range" message in the combat log.

Another way would be to buff up deflection with large shield and support spells while casting ACC-lowering spells onto enemies (blinding ones, PER-reducing ones like Miasma, Desponent Blows etc).

But running out of melee range while enemies want to attack is very easy and you can use one not-too dangerous beast to get all the 25 misses.

 

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

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8 hours ago, Boeroer said:

Yes. Just go into melee with enemies who can't engage (e.g. most beasts, fungus, some undead etc.). Then, when they want to attack, just move out of range. They will automatically miss with an "out of range" message in the combat log.

Another way would be to buff up deflection with large shield and support spells while casting ACC-lowering spells onto enemies (blinding ones, PER-reducing ones like Miasma, Desponent Blows etc).

But running out of melee range while enemies want to attack is very easy and you can use one not-too dangerous beast to get all the 25 misses.

 

thanks but i'm in turn based mode, so can't run away.

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12 hours ago, s002wjh said:

thanks but i'm in turn based mode, so can't run away.

ROFL sorry. :)

Then either change mode for a while as @Powerotti suggested or pick the temporary "stack deflection" approach I guess.

Deadfire Community Patch: Nexus Mods

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