AeonsLegend Posted March 26, 2020 Share Posted March 26, 2020 Most of us have played this game many times and have tried many different compositions of party members unless of course you play solo. Now the thing that bothered me wasn't that I didn't like some of them or that some of them just aren't as good in terms of stats (well all of them). What bothered me is that a lot of them don't really mix together which makes creating unique playthroughs almost impossible. Now there are of course side kicks that you can bring along, but they're not part of the main story and they don't banter so they're just tag alongs. Let's analyse the main companions and why Obsidian made a mistake: Non faction companions: Edér Aloth Xoti Faction companions Maia Pallegina Serafen Tekēhu Party size is 5 so excluding the PC you have 4 slots. There's only 3 party members that are not linked to a faction. So from role playing perspective you will always play with the first 3 and then one of the ones from the faction list. Of course this isn't necessary because some of the faction companions can in fact be used to be part of the other faction, but let's analyse this: Tekēhu: going with the Valian route requires you to kill leaders of the Wakahi tribe. Killing them basically makes it impossible to have Tekēhu in the party. I'm not sure what happens if you leave him in the tavern, but seriously strange if you still have him tag along when you're killing part of his tribe. From an RP perspective with more freedom than strict faction loyalty you can't really join the Valians. You also cannot join the Rautaians as this involves killing the queen or the prince. Tekēhu will leave if you go this route. The only faction that allows Tekēhu to stay other than the Huana are the Príncipi. Maia: You cannot select the Valians or the Huana as this will force her to leave. She will stay if you select the Príncipi. Serafen: doesn't really matter to him. You can have him on board for any of the other factions as none of them will do anything harmful to the Príncipi. Pallegina: You cannot join the RDC as this will force her to leave. I think with her you can definitely pick the Príncipi or the Huana aside from the Valians of course. But this isn't it. There's more to it than factions because some characters are also not really attuned to eachother. Depending on your POE1 choices Edér and Aloth will not get along. In terms of reputation they are also not aligned. Having them in the same group is possible of course, but can be a bit strange. Edér is fine with most people aside from Aloth although he does get awkward with Xoti depending on your choices in POE1. Gets along well with Xoti, Serafen and Maia in terms of reputation. Aloth does not get along with Serafen, Pallegina and Tekēhu. He gets along really well with Maia. Xoti doesn't really care who she's with although she doesn't like Aloth. She gets along with Tekēhu and Edér. Serafen is fine with most people except with Pallegina and Aloth. Tekēhu doesn't like Aloth and will have issues with Maia as well. Pallegina basically hates everyone including herself. I don't think she gets along with anyone. With all said and done technically you could combine some of the people above even though your choices won't match them or the personalities in the group don't mix, but you'll always feel like they don't belong together. For me this limits the flexibility and amount of actual choices you have when you want to focus on companions and not side kicks. I think this is a massive mistake and it makes setting up a party that role plays well extremely difficult as there is no way to change their minds or "harden" them as some other games do. Link to comment Share on other sites More sharing options...
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