FiveDoubleUZ Posted March 6, 2020 Share Posted March 6, 2020 (edited) Hi guys, Dipping my toes into modding and the simple test I am using (modding attributes and their caps) is not functioning. The game appears to recognize it and load it, but I am not seeing my changes as manifested. I don't see any issue w/ my json and I don't see any log file or anything to help me troubleshoot. My json is tiny, so I'll post it here and ask that someone please look it over and advise me. I have also tried breaking it up into two mods, but it didn't seem to matter. I read something I didn't quite understand about modifying progression tables not working without including attributes that were not being modified, so I tried including the whole section. It still didn't seem to work. My folder structure is as follows: .\Pillars of Eternity II\PillarsOfEternityII_Data\override\ devmode.json expanded-attribute-caps\ steam-thumb.jpg thumb.png manifest.json expanded-attribute-caps.gamebundle My expanded-attribute-caps.gamebundle file looks like this: { "GameDataObjects": [ { "$type": "Game.GameData.GlobalGameSettingsGameData, Assembly-CSharp", "DebugName": "GlobalGameSettings", "ID": "eddfc852-ccb9-4884-b901-e77e8ca31b48", "Components": [ { "$type": "Game.GameData.CharacterStatsSettingsComponent, Assembly-CSharp", "MaxAttributeScore": 666 } ] }, { "$type": "Game.GameData.ProgressionTableManagerGameData, Assembly-CSharp", "DebugName": "ProgressionTableManager", "ID": "2be32291-5324-4410-9e26-a67d2d20b716", "Components": [ { "$type": "Game.GameData.ProgressionTableManagerComponent, Assembly-CSharp", "CharacterCreationAttributePoints": 15, "CharacterCreationMaxAttributeGulf": 666, "CharacterCreationAttributeMinimum": 3, "CharacterCreationAttributeMaximum": 666, "CharacterCreationBaseStat": 99 } ] } ] } edit: The expected behavior is that I start w/ 99 points in each stat and am able to rebalance down to minimum of 3 or maximum of 666. And that any stats that finish above 35 remain after reloading the game. Any help would be much appreciated. Thanks in advance! Edited March 6, 2020 by FiveDoubleUZ Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted March 19, 2020 Share Posted March 19, 2020 Not sure if you can change attribute limits like that, but the filename should be a .gamedatabundle and in the design/gamedata folder. 1 Link to comment Share on other sites More sharing options...
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