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FiveDoubleUZ

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  1. Hi guys, Dipping my toes into modding and the simple test I am using (modding attributes and their caps) is not functioning. The game appears to recognize it and load it, but I am not seeing my changes as manifested. I don't see any issue w/ my json and I don't see any log file or anything to help me troubleshoot. My json is tiny, so I'll post it here and ask that someone please look it over and advise me. I have also tried breaking it up into two mods, but it didn't seem to matter. I read something I didn't quite understand about modifying progression tables not working without including attributes that were not being modified, so I tried including the whole section. It still didn't seem to work. My folder structure is as follows: .\Pillars of Eternity II\PillarsOfEternityII_Data\override\ devmode.json expanded-attribute-caps\ steam-thumb.jpg thumb.png manifest.json expanded-attribute-caps.gamebundle My expanded-attribute-caps.gamebundle file looks like this: { "GameDataObjects": [ { "$type": "Game.GameData.GlobalGameSettingsGameData, Assembly-CSharp", "DebugName": "GlobalGameSettings", "ID": "eddfc852-ccb9-4884-b901-e77e8ca31b48", "Components": [ { "$type": "Game.GameData.CharacterStatsSettingsComponent, Assembly-CSharp", "MaxAttributeScore": 666 } ] }, { "$type": "Game.GameData.ProgressionTableManagerGameData, Assembly-CSharp", "DebugName": "ProgressionTableManager", "ID": "2be32291-5324-4410-9e26-a67d2d20b716", "Components": [ { "$type": "Game.GameData.ProgressionTableManagerComponent, Assembly-CSharp", "CharacterCreationAttributePoints": 15, "CharacterCreationMaxAttributeGulf": 666, "CharacterCreationAttributeMinimum": 3, "CharacterCreationAttributeMaximum": 666, "CharacterCreationBaseStat": 99 } ] } ] } edit: The expected behavior is that I start w/ 99 points in each stat and am able to rebalance down to minimum of 3 or maximum of 666. And that any stats that finish above 35 remain after reloading the game. Any help would be much appreciated. Thanks in advance!
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