Drakkon Posted December 14, 2019 Share Posted December 14, 2019 So I'm starting over for the 8th time and getting into the flow of what classes I like most. Last game I did rogue main, priest ,cipher ,druid ,chanter ,ranger. Rogue felt strong but kinda pointless and I understand all the flak it gets now. Having all that damage is overkill for most enemies and the ones it matter for can kill you with a fart anyways. So for this run I want to do a melee party. I always like melee in rpgs and usually try full melee parties when it's practical. I have most the classes decided just need some tweaks and help on some builds. I'm going to be using all companions since last game i only used 2 and the game felt pretty empty with only kana and hirv talking occasionally. Durance -cause hell yeah priest buffs! last game I just gave priest hatchet and shield with dex int items. Didn't really think of much else they needed unless you guys can suggest better Hirivais - cause I regret never taking a druid till just last game! If I didn't hate druids thematically I would make a druid main cause they are so damn fun in this game. Did the same thing gear wise as the priest Pallegina - main tank I'm thinking. Just throw her at something big and bad and toss out buffs or heals as needed while soaking up damage while doing some decent with sworn enemy+FoD? Her heals also free up my priest to stack up more buffs. Most games I have to decided on either healing or buffing with my priest.I used kana as my main tank last game and he did alright but couldn't take too much focused fire or tough bosses 1on1. So this time I figure use 1hand and shield for tough fights and either dual wield or 2handed for everything else? Not sure really what weapons or gear would be good for her. Kana - extremely boring to play but I will have enough micromanaging to do with my other classes so it generally works out. I just put heavy armor and hatchet on him last game. Lots of hatchets on my characters....... Now my next two spots I cannot figure out who to play. I wanted a melee wizard and barbarian but not sure if barbarian is even worth the hassle. I always get unimpressed with barbs before getting them very high and they seem pretty useless for aoe when other classes like druid or chanter can do it better. Might not even use dragon thrashed on chanter so barb can feel like it's useful. Only reason I wanted one is because I really haven't played one to their fullest? Could do a fighter but waiting 13 levels to get charge is just annoying. Also trying to figure out how to build one is an absolute damn nightmare. Like what it better for them dual sabres? St Ydwens seem like it would be insane on them. What about unlabored blade + abydons? Those are different weapon class but both mythic. Tidefall seems kinda useless for this team. Rumbald could be useful with the prone. What about gear? Just thinking about the weapons and not to mention what stats to give a barb makes me want to pull my hair out! So it's either make my own or just use mahena. Last is wizard and I want it as a melee wizard. I kinda hate ranged fireball slinging pansies. My favorite classes in baldurs gate were fight mages and blades! I used a melee cipher last game and he was decent but wizard seems like it would be way stronger. Cipher plays like cast spell wack enemy a couple times cast again and repeat. Wizard just buffs up and ends anything in it's way from what I can tell. Mostly I want to know what gear would best work for melee wizard? armor boots helms etc. Also what about weapons? I know the summon staff and lance are great but I figure around 12 superb durganized weapons would pull ahead. So what weapons would work best for a melee wiz? Or do you just stick with summoned ones? Link to comment Share on other sites More sharing options...
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