Mildew Posted October 27, 2019 Posted October 27, 2019 I wanted to generally sharpen up the graphics, while adding lots of DOF blur to far away geometry to better differentiate far from close. (Did not like the default DOF) Have settled on adding these lines to Engine.ini r.SceneColorFringe.Max=0 r.PostProcessAAQuality=0 r.DepthOfFieldQuality=0 r.Tonemapper.Sharpen=1 Compensated for turning off AA in the above by using DSR 2x in Nvidia graphics driver. (I believe that his is technically equal to 2xSSAA ) Added DOF using Reshade shader "DepthHaze.fx" , with EffectStrength 0.355 , FogStart 0.838, Fogfactor 0.347 Now things are sharp and clean in the foreground, and hazy in the background - just what i like
Pilda Posted October 27, 2019 Posted October 27, 2019 Good but until you show as comparison screenshots we won't believe you. 1
Phenomenum Posted October 27, 2019 Posted October 27, 2019 You forgot to force 16x Anisotropic Filter. Game uses only 8x. Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
Pilda Posted October 27, 2019 Posted October 27, 2019 For turning on 16xx AF just add r.MaxAnisotropy=16
Weathers Posted October 27, 2019 Posted October 27, 2019 I use DepthSharpenStaticDof.fx by OVNI (he made it for Kingdom Come over at Nexus) to get sharp foreground, blurry background. It basically has no performance impact. A few tweaks not mentioned here: Engine.ini [SystemSettings] r.ViewDistanceScale=7 (defaults 0-4) This makes a decent difference visually but costs nothing in performance for me. eg. from your ship on the 1st planet you can see smoke stacks in the distancer.Shadow.DistanceScale=2 (default, on very high atleast, 0.85) This makes shadows cast on the ground etc. further back at a 0-2 fps cost. eg. coming from the direction Edgewater the ridge behind your ship will cast a shadow from quite a bit further back, it's worth the cost imo, esp if you can get it back with the following:r.AmbientOcclusionLevels=1 (default -1) This makes very little difference visually but gives 2 fps boost). 0 turns it off. I used console commands (see https://www.pcgamingwiki.com/wiki/The_Outer_Worlds#Re-enable_developer_console) to test the above in real time so no placebo or anything like that
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