DragorTheDrake Posted September 11, 2019 Author Share Posted September 11, 2019 but its not working i dont understand im doing what the guides are telling me to do and it isnt working Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted September 11, 2019 Share Posted September 11, 2019 I'll try it out and see if we're both effed Link to comment Share on other sites More sharing options...
DragorTheDrake Posted September 11, 2019 Author Share Posted September 11, 2019 okay sure man thanks thank you for all the help you have given me so far Link to comment Share on other sites More sharing options...
DragorTheDrake Posted September 11, 2019 Author Share Posted September 11, 2019 Quote { "$type": "Game.GameData.EquippableGameData, Assembly-CSharp", "DebugName": "LAX03_Head_Helm_Plate_Sanguine", "ID": "2893c49b-2830-48ae-87da-d21974f05a5b", "Components": [ { "$type": "Game.GameData.ItemComponent, Assembly-CSharp", "DisplayName": 1665000, "DescriptionText": 17651000, "FilterType": "Clothing", "InventoryAudioEventListID": "3b0b476e-883e-4a9e-9a61-956eabf30b6d", "IsQuestItem": "false", "IsIngredient": "false", "IsCurrency": "false", "IsAdventuringItem": "false", "IsJunk": "false", "CanSellForFullValue": "false", "MaxStackSize": 1, "NeverDropAsLoot": "false", "CanBePickpocketed": "true", "IsUnique": "true", "Value": 300, "IconTextureSmall": "gui/icons/items/head/crimson_plate_helm_s.png", "IconTextureLarge": "gui/icons/items/head/crimson_plate_helm_l.png", "PencilSketchTexture": "", "InspectOnUseButton": [], "IsPlaceholder": "false" }, { "$type": "Game.GameData.EquippableComponent, Assembly-CSharp", "EquipmentType": "None", "EquipmentSlot": "Head", "AppearancePiece": { "ModelVisualDataPath": "prefabs/lax03/appearance/helm/a_lax03_helm302_v01.asset" }, "ItemModsIDs": ["f87bfccf-53ad-41f1-8c8a-70a9593b5074"], "OnEquipVisualEffects": [], "RestrictedToClassIDs": [], "RestrictedToPlayer": "false", "EquipConditionals": { "Operator": 0, "Components": [] }, "ProficientAbilityID": "00000000-0000-0000-0000-000000000000", "CannotUnequip": "false", "ItemRendererPrefab": "", "ItemModel": "", "AnimationController": "", "PaperdollOverrideRenderer": "", "AttackSummonID": "00000000-0000-0000-0000-000000000000", "CannotSheathe": "false", "PropVisualEffects": [] } ] } this is my code again for reference i changed the ID code for the crimson helm so that might be it but it still didnt work even when it had its original item ID Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted September 11, 2019 Share Posted September 11, 2019 (edited) you gotta have the initial code at the top that you used to have in your ItemMods file. { "GameDataObjects":[{ Edit: Then add ] } To close it out at the very end. Edit2: To be clear, this code has to be in all gamedatabundle files. Items and ItemMods, everything in that filetype. Edited September 11, 2019 by Grape_You_In_The_Mouth Link to comment Share on other sites More sharing options...
DragorTheDrake Posted September 11, 2019 Author Share Posted September 11, 2019 so add gamedata object to the top of my code then close it out with that bit at the end? Link to comment Share on other sites More sharing options...
DragorTheDrake Posted September 11, 2019 Author Share Posted September 11, 2019 { "GameDataObjects":[{ "$type": "Game.GameData.EquippableGameData, Assembly-CSharp", "DebugName": "LAX03_Head_Helm_Plate_Sanguine", "ID": "2893c49b-2830-48ae-87da-d21974f05a5b", "Components": [ { "$type": "Game.GameData.ItemComponent, Assembly-CSharp", "DisplayName": 1665000, "DescriptionText": 17651000, "FilterType": "Clothing", "InventoryAudioEventListID": "3b0b476e-883e-4a9e-9a61-956eabf30b6d", "IsQuestItem": "false", "IsIngredient": "false", "IsCurrency": "false", "IsAdventuringItem": "false", "IsJunk": "false", "CanSellForFullValue": "false", "MaxStackSize": 1, "NeverDropAsLoot": "false", "CanBePickpocketed": "true", "IsUnique": "true", "Value": 300, "IconTextureSmall": "gui/icons/items/head/crimson_plate_helm_s.png", "IconTextureLarge": "gui/icons/items/head/crimson_plate_helm_l.png", "PencilSketchTexture": "", "InspectOnUseButton": [], "IsPlaceholder": "false" }, { "$type": "Game.GameData.EquippableComponent, Assembly-CSharp", "EquipmentType": "None", "EquipmentSlot": "Head", "AppearancePiece": { "ModelVisualDataPath": "prefabs/lax03/appearance/helm/a_lax03_helm302_v01.asset" }, "ItemModsIDs": ["f87bfccf-53ad-41f1-8c8a-70a9593b5074"], "OnEquipVisualEffects": [], "RestrictedToClassIDs": [], "RestrictedToPlayer": "false", "EquipConditionals": { "Operator": 0, "Components": [] }, "ProficientAbilityID": "00000000-0000-0000-0000-000000000000", "CannotUnequip": "false", "ItemRendererPrefab": "", "ItemModel": "", "AnimationController": "", "PaperdollOverrideRenderer": "", "AttackSummonID": "00000000-0000-0000-0000-000000000000", "CannotSheathe": "false", "PropVisualEffects": [] } ] } ] } like this? Link to comment Share on other sites More sharing options...
DragorTheDrake Posted September 11, 2019 Author Share Posted September 11, 2019 now the console command wont give me the item Link to comment Share on other sites More sharing options...
DragorTheDrake Posted September 11, 2019 Author Share Posted September 11, 2019 Quote { "GameDataObjects":[{ "$type": "Game.GameData.EquippableGameData, Assembly-CSharp", "DebugName": "LAX03_Head_Helm_Plate_Sanguine", "ID": "2893c49b-2830-48ae-87da-d21974f05a5b", "Components": [ { "$type": "Game.GameData.ItemComponent, Assembly-CSharp", "DisplayName": 1665000, "DescriptionText": 17651000, "FilterType": "Clothing", "InventoryAudioEventListID": "3b0b476e-883e-4a9e-9a61-956eabf30b6d", "IsQuestItem": "false", "IsIngredient": "false", "IsCurrency": "false", "IsAdventuringItem": "false", "IsJunk": "false", "CanSellForFullValue": "false", "MaxStackSize": 1, "NeverDropAsLoot": "false", "CanBePickpocketed": "true", "IsUnique": "true", "Value": 300, "IconTextureSmall": "gui/icons/items/head/crimson_plate_helm_s.png", "IconTextureLarge": "gui/icons/items/head/crimson_plate_helm_l.png", "PencilSketchTexture": "", "InspectOnUseButton": [], "IsPlaceholder": "false" }, { "$type": "Game.GameData.EquippableComponent, Assembly-CSharp", "EquipmentType": "None", "EquipmentSlot": "Head", "AppearancePiece": { "ModelVisualDataPath": "prefabs/lax03/appearance/helm/a_lax03_helm302_v01.asset" }, "ItemModsIDs": ["05a417b4-a671-425a-a209-766f00ffa3cd"], "OnEquipVisualEffects": [], "RestrictedToClassIDs": [], "RestrictedToPlayer": "false", "EquipConditionals": { "Operator": 0, "Components": [] }, "ProficientAbilityID": "00000000-0000-0000-0000-000000000000", "CannotUnequip": "false", "ItemRendererPrefab": "", "ItemModel": "", "AnimationController": "", "PaperdollOverrideRenderer": "", "AttackSummonID": "00000000-0000-0000-0000-000000000000", "CannotSheathe": "false", "PropVisualEffects": [] } ] }, { "$type": "Game.GameData.ItemModGameData, Assembly-CSharp", "DebugName": "lax01_Battle_Awareness", "ID": "05a417b4-a671-425a-a209-766f00ffa3cd", "Components": [ { "$type": "Game.GameData.ItemModComponent, Assembly-CSharp", "DisplayName": 1175, "HideFromUI": "false", "EnchantCategory": "Unique", "Cost": 7, "CursesItem": "false", "DurabilityDamage": 0, "StatusEffectsOnEquipIDs": [ "57db17ce-096d-4488-811f-3dcbb21b8074" ], "StatusEffectsOnLaunchIDs": [], "StatusEffectsOnAttackIDs": [], "AbilityModsOnEquipIDs": [], "OnEquipVisualEffects": [], "DamageProcs": [], "AbilitiesOnEquipIDs": [] } ] } ] } even when i tried this it would not give me it post your code so i can see what you did exactly thanks to you im heading in the right direction thank you so much Link to comment Share on other sites More sharing options...
DragorTheDrake Posted September 11, 2019 Author Share Posted September 11, 2019 okay so it is coming up with this meassuge in game. Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted September 11, 2019 Share Posted September 11, 2019 Yeah you probably need to change the debug name because it has a different guid so two items with the same debug name are loading into the game. If they were the same guid, it would overwrite the original. { "GameDataObjects": [ { "$type": "Game.GameData.EquippableGameData, Assembly-CSharp", "DebugName": "helm_sux", "ID": "2d65bad9-fb0a-45e6-b27e-081c75ebd065", "Components": [ { "$type": "Game.GameData.ItemComponent, Assembly-CSharp", "DisplayName": 1665000, "DescriptionText": 17651000, "FilterType": "Clothing", "InventoryAudioEventListID": "3b0b476e-883e-4a9e-9a61-956eabf30b6d", "IsQuestItem": "false", "IsIngredient": "false", "IsCurrency": "false", "IsAdventuringItem": "false", "IsJunk": "false", "CanSellForFullValue": "false", "MaxStackSize": 1, "NeverDropAsLoot": "false", "CanBePickpocketed": "true", "IsUnique": "true", "Value": 300, "IconTextureSmall": "gui/icons/items/head/crimson_plate_helm_s.png", "IconTextureLarge": "gui/icons/items/head/crimson_plate_helm_l.png", "PencilSketchTexture": "", "InspectOnUseButton": [], "IsPlaceholder": "false" }, { "$type": "Game.GameData.EquippableComponent, Assembly-CSharp", "EquipmentType": "None", "EquipmentSlot": "Head", "AppearancePiece": { "ModelVisualDataPath": "prefabs/lax03/appearance/helm/a_lax03_helm302_v01.asset" }, "ItemModsIDs": [ "f87bfccf-53ad-41f1-8c8a-70a9593b5074" ], "OnEquipVisualEffects": [], "RestrictedToClassIDs": [], "RestrictedToPlayer": "false", "EquipConditionals": { "Operator": 0, "Components": [] }, "ProficientAbilityID": "00000000-0000-0000-0000-000000000000", "CannotUnequip": "false", "ItemRendererPrefab": "", "ItemModel": "", "AnimationController": "", "PaperdollOverrideRenderer": "", "AttackSummonID": "00000000-0000-0000-0000-000000000000", "CannotSheathe": "false", "PropVisualEffects": [] } ] } ] } Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted September 11, 2019 Share Posted September 11, 2019 in my example, you'd type in "giveitem helm_sux" Link to comment Share on other sites More sharing options...
DragorTheDrake Posted September 11, 2019 Author Share Posted September 11, 2019 it worked!!! THANK YOU SO MUCH still a problem with the text description Link to comment Share on other sites More sharing options...
Ancelor Posted September 11, 2019 Share Posted September 11, 2019 seems like a job well done. Are you planning to publish the mod? Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted September 11, 2019 Share Posted September 11, 2019 <?xml version="1.0" encoding="utf-8"?> <StringTableFile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Name>game\items</Name> <Entries> <Entry> <ID>1665000</ID> <DefaultText>Helm of Sux</DefaultText> <FemaleText /> </Entry> <Entry> <ID>17651000</ID> <DefaultText>This helm really sux.</DefaultText> <FemaleText /> </Entry> </Entries> </StringTableFile> Link to comment Share on other sites More sharing options...
DragorTheDrake Posted September 11, 2019 Author Share Posted September 11, 2019 hmm not yet i still need to figure out how to make my own unique enchantment for the helm Link to comment Share on other sites More sharing options...
DragorTheDrake Posted September 11, 2019 Author Share Posted September 11, 2019 it also is just coming up missing string table <?xml version="1.0" encoding="utf-8"?> <StringTableFile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Name>game\items</Name> <Entries> <Entry> <ID>1665000</ID> <DefaultText>Crimson Plate Helm</DefaultText> <FemaleText /> </Entry> <Entry> <ID>17651000</ID> <DefaultText>When you don this helmet a dark haze washes over you as if you are being possesed by something of pure rage.</DefaultText> <FemaleText /> </Entry> </Entries> </StringTableFile> Link to comment Share on other sites More sharing options...
DragorTheDrake Posted September 11, 2019 Author Share Posted September 11, 2019 okay its working now now its on to making a unique enchantment i know you have help alot so far but is it okay if i ask how do i make a unique enchantment. Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted September 11, 2019 Share Posted September 11, 2019 I just learned how to enchant, but I've been doing ItemMods forever. Any example items that other people have made would answer all of your questions but feel free to ask me. Notice that the reason we couldn't solve your problem is because you didn't take an example and compare it line-by-line to yours--which is exhausting but better it's better than exhausting all the other efforts. 1 Link to comment Share on other sites More sharing options...
DragorTheDrake Posted September 11, 2019 Author Share Posted September 11, 2019 yea i truely am thankful for your help and i am truely sorry if i have wasted you time with all my questions Link to comment Share on other sites More sharing options...
DragorTheDrake Posted September 11, 2019 Author Share Posted September 11, 2019 the way i would like to enchant the crimson helm is have it grant a 10% damage bonus when frenzied/enraged so that it sinigizes with the armour set. Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted September 12, 2019 Share Posted September 12, 2019 (edited) There is already something that does something similar to that. I'd look it up and copy it down. Frenzy has a minor, special characteristic to it because it's part of a group of abilities that is only Frenzy, and only that one ability, but it's grouped like that for some reason and sometimes there's extra code attached to the abilities. No worries about the questions dude. Edited September 12, 2019 by Grape_You_In_The_Mouth Link to comment Share on other sites More sharing options...
DragorTheDrake Posted September 12, 2019 Author Share Posted September 12, 2019 okay ill look into it later and come back with what i have found Link to comment Share on other sites More sharing options...
Ancelor Posted September 12, 2019 Share Posted September 12, 2019 12 hours ago, DragorTheDrake said: hmm not yet i still need to figure out how to make my own unique enchantment for the helm sure. I'm eager to try it out once you finish it Link to comment Share on other sites More sharing options...
DragorTheDrake Posted September 23, 2019 Author Share Posted September 23, 2019 just a little update i have currently finished the mod so far for the forseeible future i plan on adding my own enchantments in the hopefully not to distant future also on my mod page i have personally thanked Grape_You_In_The_Mouth for the help he has givin me if it was not for him this mod would not be a reality https://www.nexusmods.com/pillarsofeternity2/mods/359 2 Link to comment Share on other sites More sharing options...
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