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There are a few occasions of the game making you lose all your buffs as though you had rested. Two new such seem to have been recently added (hopefully not on purpose). They're extremely detrimental to my "no rest" playstyle as they happen semi-late in the game, yet are tied to plot critical interactions.

 

The two new ones are the starter tasks for Seeker and Survivor, getting the Sought Skull and the Crimson Crystal respectively. At the end of these scripted adventures, I've always ended up losing all my food buffs, wardstones, etc. Note that this didn't happen with getting the Slayer item, by the way.

 

I've emailed a save game and output files for these. The procedure for triggering the hopefully-bug is simply doing the scripted adventure in whatever way; I haven't found a way to avoid it in 20 attempts on Seeker.

 

I'm going to also name a few other such forced rests. They're not nearly as problematic (for various reasons), but if they're unintended, I'd be happy to have them gone all the same:

- Reforging the shattered blades from PoE1

- Doing the Dirty Laundry quest (can't remember which point, when you get changed or when you get changed back I guess)

- Southeast of Neketaka there's an island with a Forgotten Catacomb. To reach this mini-dungeon, you have to get through a scripted adventure in a bog. At some point during this adventure, you can do a survival check to head for the path rather than standing your ground. This survival check (on success - I've never failed it) seemingly causes you to lose your buffs.

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Posted

Not to be rude, but with all the work the dev team is doing with bugs and console release, I doubt their concern is salvaging people's no rest runs.

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Posted

Not to be rude either, but I'm only reporting a bug, not trash talking them on Steam for not prioritizing it. There's never a wrong time to report a bug. And hey, there's always a chance they immediately know what's wrong and can fix it about as easily as they would a typo.

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