Currently on Endless Paths and around level 9 I noticed that Pallegina no longer participates in attacks.
Now what happens is once a battle is engaged, Pallegina stays wherever she is when the battle starts. Group targeting works for everyone, but she will just spin to face the direction of the enemy. Manually selecting her to attack someone will have her spin to face the enemy. She stays in the same spot until the fight is done. I am ABLE to cast Sworn Enemy IF an enemy is in range, however she does not continue attacking after the cast. I am ABLE to cast any of her buff abilities.
The workaround I have found so far is to equip her with a long-range weapon and so long as enemies are within range of bows or guns, she can attack. Still wont move during battle, but can attack.
Any idea what happened?
TLDR; Pallegina is stuck where she stands when a battle starts, does not attack unless bow/gun equipped and enemies are in range of her initial spot.
Question
Bvphomet
Currently on Endless Paths and around level 9 I noticed that Pallegina no longer participates in attacks.
Now what happens is once a battle is engaged, Pallegina stays wherever she is when the battle starts. Group targeting works for everyone, but she will just spin to face the direction of the enemy. Manually selecting her to attack someone will have her spin to face the enemy. She stays in the same spot until the fight is done. I am ABLE to cast Sworn Enemy IF an enemy is in range, however she does not continue attacking after the cast. I am ABLE to cast any of her buff abilities.
The workaround I have found so far is to equip her with a long-range weapon and so long as enemies are within range of bows or guns, she can attack. Still wont move during battle, but can attack.
Any idea what happened?
TLDR; Pallegina is stuck where she stands when a battle starts, does not attack unless bow/gun equipped and enemies are in range of her initial spot.
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