March 25, 20196 yr What's with the killing? Nobody said anything about killing. Also... "I refuse" ??? What am I refusing? Nothing was offered to be able to refuse...?
March 25, 20196 yr Author Prior to that statement they asked you to kill the Sayuko Fleetmaster. No? Prior to that statement I told them I was a hunter.
March 25, 20196 yr it seems to me it's clear that you're saying I refuse to "They or we must leave the island, and we shall not be moved [so you must make them go away]" that's why #2 is also an option - you're agreeing to the remaining part of "they or we"
March 25, 20196 yr It's funny how you're obviously thinking that I'm making things up. You seem to have some strange vendetta against this game. No I obviously don't think you're making stuff up, I thought you might of just missed the dialogue. This is clearly not a bug and doesn't belong on this board. Edited March 25, 20196 yr by Verde
March 25, 20196 yr Author It's funny how you're obviously thinking that I'm making things up. You seem to have some strange vendetta against this game. No I obviously don't think you're making stuff up, I thought you might of just missed the dialogue. This is clearly not a bug and doesn't belong on this board. So where exactly does dialogue lacking context, sense or anything else belong then, hmm? Edited March 25, 20196 yr by DiabloStorm
March 26, 20196 yr Author In the Story (Spoilers) section. #micdrop out Prior to that statement they asked you to kill the Sayuko Fleetmaster. Yeah, hidden among nonbugs...sounds like a bad idea, especially when you already established that it was expected for them to talk about the fleetmaster when that obviously never happened. It's a bug. You can stop witch-hunting now.
March 26, 20196 yr In the Story (Spoilers) section. #micdrop out Prior to that statement they asked you to kill the Sayuko Fleetmaster.Yeah, hidden among nonbugs...sounds like a bad idea, especially when you already established that it was expected for them to talk about the fleetmaster when that obviously never happened. It's a bug. You can stop witch-hunting now. it's not a bug. me, earlier: it seems to me it's clear that you're saying I refuse to "They or we must leave the island, and we shall not be moved [so you must make them go away]" that's why #2 is also an option - you're agreeing to the remaining part of "they or we" in case you're wondering, people get annoyed at you because you clearly seem to have an extremely bad faith approach to the game. i think your hit rate on actual bugs is less than stellar (though to your credit you do find some interesting bugs or non-obvious interactions) and everything else just seems to be mini-rants on soapboxes.
March 26, 20196 yr Author In the Story (Spoilers) section. #micdrop out Prior to that statement they asked you to kill the Sayuko Fleetmaster.Yeah, hidden among nonbugs...sounds like a bad idea, especially when you already established that it was expected for them to talk about the fleetmaster when that obviously never happened. It's a bug. You can stop witch-hunting now. it's not a bug. me, earlier: it seems to me it's clear that you're saying I refuse to "They or we must leave the island, and we shall not be moved [so you must make them go away]" that's why #2 is also an option - you're agreeing to the remaining part of "they or we" in case you're wondering, people get annoyed at you because you clearly seem to have an extremely bad faith approach to the game. i think your hit rate on actual bugs is less than stellar (though to your credit you do find some interesting bugs or non-obvious interactions) and everything else just seems to be mini-rants on soapboxes. Oh well. Also, your explanation is really stretching things and requires a lot of interpretation of what they could be implying, you also didn't say much as to why my dialogue options start talking about killing out of nowhere. It was very obviously poorly written or it clearly skipped over part of the dialogue which makes it an issue, so I submitted it as one.
March 26, 20196 yr Also, your explanation is really stretching things and requires a lot of interpretation of what they could be implying, you also didn't say much as to why my dialogue options start talking about killing out of nowhere. It was very obviously poorly written or it clearly skipped over part of the dialogue which makes it an issue, so I submitted it as one. my explanation only requires reading comprehension of the what the guy is actually saying. the only clunkiness is the sort of cRPG trope that no game seems to be immune to of "let's do the option of what i was doing anyway, or let's completely change our minds based on a couple sentences from this random NPC who we don't know at all." that's not a bug so much as just forced quest design. people have dissected VO interpretation of specific lines over in other threads, and this doesn't even rise to that level of pedantry tbh. Edited March 26, 20196 yr by thelee
March 26, 20196 yr Poorly written = buggy. I did encounter a dialogue bug with Serafan where I could ask about Remaro before Serafan brought him up in the initial convo. Edited March 26, 20196 yr by Verde
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