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More confusing dialogue choices...


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Posted

it seems to me it's clear that you're saying I refuse to

 

"They or we must leave the island, and we shall not be moved [so you must make them go away]"

 

that's why #2 is also an option - you're agreeing to the remaining part of "they or we"

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Posted (edited)

It's funny how you're obviously thinking that I'm making things up.

 

OxlukEs.gif

You seem to have some strange vendetta against this game. No I obviously don't think you're making stuff up, I thought you might of just missed the dialogue. This is clearly not a bug and doesn't belong on this board. Edited by Verde
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Posted (edited)

 

It's funny how you're obviously thinking that I'm making things up.

 

 

You seem to have some strange vendetta against this game. No I obviously don't think you're making stuff up, I thought you might of just missed the dialogue. This is clearly not a bug and doesn't belong on this board.

 

So where exactly does dialogue lacking context, sense or anything else belong then, hmm?

Edited by DiabloStorm
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Posted

In the Story (Spoilers) section.

 

#micdrop out

 

 

Prior to that statement they asked you to kill the Sayuko Fleetmaster.

Yeah, hidden among nonbugs...sounds like a bad idea, especially when you already established that it was expected for them to talk about the fleetmaster when that obviously never happened. It's a bug. You can stop witch-hunting now.

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Posted

 

In the Story (Spoilers) section.

 

#micdrop out

 

 

Prior to that statement they asked you to kill the Sayuko Fleetmaster.

Yeah, hidden among nonbugs...sounds like a bad idea, especially when you already established that it was expected for them to talk about the fleetmaster when that obviously never happened. It's a bug. You can stop witch-hunting now.

 

 

it's not a bug. me, earlier:

 

it seems to me it's clear that you're saying I refuse to

 

"They or we must leave the island, and we shall not be moved [so you must make them go away]"

 

that's why #2 is also an option - you're agreeing to the remaining part of "they or we"

in case you're wondering, people get annoyed at you because you clearly seem to have an extremely bad faith approach to the game. i think your hit rate on actual bugs is less than stellar (though to your credit you do find some interesting bugs or non-obvious interactions) and everything else just seems to be mini-rants on soapboxes. 

  • Like 2
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Posted

 

 

In the Story (Spoilers) section.

 

#micdrop out

 

 

Prior to that statement they asked you to kill the Sayuko Fleetmaster.

Yeah, hidden among nonbugs...sounds like a bad idea, especially when you already established that it was expected for them to talk about the fleetmaster when that obviously never happened. It's a bug. You can stop witch-hunting now.

 

 

it's not a bug. me, earlier:

 

it seems to me it's clear that you're saying I refuse to

 

"They or we must leave the island, and we shall not be moved [so you must make them go away]"

 

that's why #2 is also an option - you're agreeing to the remaining part of "they or we"

in case you're wondering, people get annoyed at you because you clearly seem to have an extremely bad faith approach to the game. i think your hit rate on actual bugs is less than stellar (though to your credit you do find some interesting bugs or non-obvious interactions) and everything else just seems to be mini-rants on soapboxes. 

 

Oh well.

 

Also, your explanation is really stretching things and requires a lot of interpretation of what they could be implying, you also didn't say much as to why my dialogue options start talking about killing out of nowhere. It was very obviously poorly written or it clearly skipped over part of the dialogue which makes it an issue, so I submitted it as one.

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Posted (edited)

Also, your explanation is really stretching things and requires a lot of interpretation of what they could be implying, you also didn't say much as to why my dialogue options start talking about killing out of nowhere. It was very obviously poorly written or it clearly skipped over part of the dialogue which makes it an issue, so I submitted it as one.

 

 

my explanation only requires reading comprehension of the what the guy is actually saying.

 

the only clunkiness is the sort of cRPG trope that no game seems to be immune to of "let's do the option of what i was doing anyway, or let's completely change our minds based on a couple sentences from this random NPC who we don't know at all." that's not a bug so much as just forced quest design.

 

people have dissected VO interpretation of specific lines over in other threads, and this doesn't even rise to that level of pedantry tbh.

Edited by thelee
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Posted (edited)

Poorly written = buggy. I did encounter a dialogue bug with Serafan where I could ask about Remaro before Serafan brought him up in the initial convo.

Edited by Verde

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