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In some locations, the interface of turn-based combat closes characters (creatures are not visible, they are closed by a queue of turns).


Ontos

Question

In some locations, the interface of turn-based combat closes characters (creatures are not visible, they are closed by a queue of turns).

 

For example, the location "the Rimebound Temple", battle against rime constructions. See screenshots. I don't see these rime constructs because they are closed by a queue of moves.
post-211017-0-24313100-1553285666_thumb.jpg
post-211017-0-96942200-1553285672_thumb.jpg

 

Please, in turn-based combat - provide the ability to move either the queue panel to any place on the screen, or move the camera to the left and right on the width of this queue.
 
 
 

post-211017-0-24313100-1553285666_thumb.jpg

post-211017-0-96942200-1553285672_thumb.jpg

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No, the queue cannot be closed. Its height can be reduced to a minimum size of 7 lines.

 

And why (if the queue could be closed) would I be forced to open and close the queue to fight? The queue contains important information that allows you to combine the abilities of the characters, take into account preparing hostile abilities.

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