In some locations, the interface of turn-based combat closes characters (creatures are not visible, they are closed by a queue of turns).
For example, the location "the Rimebound Temple", battle against rime constructions. See screenshots. I don't see these rime constructs because they are closed by a queue of moves.
Please, in turn-based combat - provide the ability to move either the queue panel to any place on the screen, or move the camera to the left and right on the width of this queue.
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Ontos
In some locations, the interface of turn-based combat closes characters (creatures are not visible, they are closed by a queue of turns).
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