Verde Posted March 11, 2019 Posted March 11, 2019 (edited) No one their right mind is going to kill the Fleet Master for the Druids and make enemies of the entire RDC near the beginning/middle of the game. I'm even playing an Ancient and still doesn't make sense. From a gameplay perspective, you can't close the Overgrowth quest until you deal with the druids. At least the FM convinces you not to do it. It would be nice if there were more than 2 black n white solutions, esp for Druids and Rangers. Edited March 11, 2019 by Verde
uuuhhii Posted March 11, 2019 Posted March 11, 2019 that quest have the biggest design problem in the entire game always kill fleet master after refuse to kill the queen and fight out of brass citadel
Verde Posted March 11, 2019 Author Posted March 11, 2019 Yeah that seems to be the only way to side w the druids
Taudis Posted March 13, 2019 Posted March 13, 2019 I think based on talking with NPCs and Galawain himself, you're supposed to view this as siding with Galawain versus siding with the RDC. There obviously should be serious consequences to pissing off either side. Gameplay wise, you're right. The RDC is a way bigger concern than a god and that totally destroys the narrative of the quest.
Verde Posted March 13, 2019 Author Posted March 13, 2019 Exactly. As a Druid it's easy for me to side with the druids, but from a gameplay perspective it's insane to make an enemy of the RDC this early. The way I looked at it, was a treacherous but necessary move to kill the druids, solidifying his transition into the politics at play.
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