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Pillars of fan

Camera behavior (Turn based mode)

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When in turn based mode, have an option for the camera to stay on party instead of snapping back at enemy turns. The camera hops around from enemy to enemy and it hurts my eyes. Especially when the enemy is off screen somewhere in the background, the camera makes a huge stride off screen. I don't know if this is intended but it's annoying.

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This is indeed a problem. Other people also complained about this. The developers will need to provide an option for the camera jumping and additionally, the camera will need to stop hopping to the offscreen enemies. This last bit is in no way intended. It makes no sense at all.

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Hey everyone,

Thank you for this useful input about the camera functionality in Turn-Based Mode.  I put the information you provided into a report and set it to the team to consider.  If you have anything to add about this, please continue to do so in this thread as I linked it into the report as a reference.

Thanks for the help!

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