Wormerine Posted January 26, 2019 Posted January 26, 2019 Not so long a penalty of -35% was added to full-attacks to make spamming abilities with full-attack less potent. Not an ideal solution, but what can you do. However, in turn based mode using dual-weapons means doing a full-attack. Maybe mathematically it is still advantage to swing two weapons, but I just feel it sucks to get -35% penalty with every attack you make.How about going a more traditional route and for the turn-based mode giving the off hand aim penalty? I feel that would be more intuitive and rewarding. 2
TheMetaphysician Posted January 27, 2019 Posted January 27, 2019 I will say that even with the penalty dual-wielding feels more powerful than the other options.
SChin Posted February 1, 2019 Posted February 1, 2019 Hey Wormerine! Thank you for the feedback on the full-attack penalty! If you have anything else to say about this, please continue to do so as I linked this thread to the report as a reference for the team to consider. Thanks again!
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