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Posted

Is this intended? If a skeleton passes another skeleton in turned base, he will push that skele into another position. I know it isn’t grid based, but it is jarring, and when it happens to your characters it can really mess with positioning.

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Posted

I think it is a fix for the pathfinding problems which we had in POE 1. It is necessary for the RTwP mode and is probably equally necessary for the turn based mode.

Posted

Hey everyone!

 

This has been intended so as not to get anyone stuck with no movable options as well as to prevent other issues earlier in development.  I'll still be putting in a suggestion for looking into alternative options for this just in case they can come up with something.  If you have any other feedback or ideas about this, please continue to post about it here as I'll be linking this thread to the report :)

 

Thanks as always for all the amazing feedback!

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