TT1 Posted January 24, 2019 Posted January 24, 2019 Hey guys, I found some different load screens images inside the game files (some of them were even used at the Fig campaing). Why they are never used in the game? This is a bug? Are you aware of this?
0 Ethics Gradient Posted January 24, 2019 Posted January 24, 2019 Which ones? I know the Aloth Reflex loadscreen has been discussed before. Even though it's still buried in the assets, they chose not to go with the slightly goofy AD&D aesthetic.
0 house2fly Posted January 24, 2019 Posted January 24, 2019 There's also some ground-level renders of scenes like the Pillars 1 loading screens. At a guess they decided not to go with them because there aren't very many (mainly Tikaware/Poko Kahara and Neketaka) but I think a small selection of loading screens would be better than one 1
0 TT1 Posted January 24, 2019 Author Posted January 24, 2019 Which ones? I know the Aloth Reflex loadscreen has been discussed before. Even though it's still buried in the assets, they chose not to go with the slightly goofy AD&D aesthetic. E.g: https://www.fig.co/campaigns/deadfire?media_id=i472 https://www.fig.co/campaigns/deadfire?media_id=i470 There are more inside the game files.
0 Ethics Gradient Posted January 24, 2019 Posted January 24, 2019 E.g: https://www.fig.co/campaigns/deadfire?media_id=i472 https://www.fig.co/campaigns/deadfire?media_id=i470 There are more inside the game files. Ah, right. I remember that a couple of those were in rotation during the backer beta, and they shifted towards the plain keyart for release. We also lost the super-delightful loading pipe then too. RIP.
0 Wormerine Posted January 25, 2019 Posted January 25, 2019 Seems like they created couple renders for the backer beta locations, but abandoned the concept for the full release.
Question
TT1
Hey guys, I found some different load screens images inside the game files (some of them were even used at the Fig campaing). Why they are never used in the game? This is a bug? Are you aware of this?
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