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The incredible water-breathing pig and other silly observations


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#21
bringingyouthefuture

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Also, Isn't it silly how you can't sleep in the streets of Neketaka, but you can instead go to the crypt and have a good night's sleep in that horrible haunted place?


This. This really annoys me soooo much.

It's a weird-ass relic of BG/BG2, where if you tried to rest in town you were ordered to go to an inn instead.

Meanwhile, in Deadfire, in town you can wait around for literally days, but you're not allowed to rest for some hours? Why the heck not? Sometimes I want to get my food-based resting bonuses without having to get to the world map.

 

 

Because the camping screen - you can't start a fire in the middle of Neketaka jeez!  Sorry totally joking around :)



#22
AeonsLegend

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Wait are we doing a "how RPGs are actually incredibly stupid and unrealistic" thread?

 

You could start by saying you can just enter a persons home and take their stuff without anyone realising it was you. Ever. Even if you talk to them beforehand. In fact they will probably give you random advice on one or more quests to boot.

 

Or any other game that has guns where people survive multiple headshots no problem. Because: hitpoints.

 

Man you could write a list about everything that's wrong with RPGs that is longer than the ingame dialogue and still not be done.


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#23
thelee

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Wait are we doing a "how RPGs are actually incredibly stupid and unrealistic" thread?

 

You could start by saying you can just enter a persons home and take their stuff without anyone realising it was you. Ever. Even if you talk to them beforehand. In fact they will probably give you random advice on one or more quests to boot.

 

Or any other game that has guns where people survive multiple headshots no problem. Because: hitpoints.

 

Man you could write a list about everything that's wrong with RPGs that is longer than the ingame dialogue and still not be done.

 

Or that people can not do basic tasks without asking you for help, and then paying you a tidy sum just to avoid having to walk like for one in-game hour.

 

Or how most RPG worlds exist in a place where it is incredibly dangerous to be out and about, like everything is trying to kill you, and no level 0 townperson (nor a basic militia) stands a chance at even the most basic encounter in the wilderness; how did civilization even form?


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#24
house2fly

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I think it's just fun to imagine if in-game stuff was actually happening. Like in Pillars 1 one unlock condition for the Company Captain's Cap was to have 20 resolve. So I had to eat some dragon meat and sleep with a prostitute called Big Durmsey, in order to level up my hat
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#25
daven

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Loitering is acceptable, homelessness is not.


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#26
InsaneCommander

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Or that people can not do basic tasks without asking you for help, and then paying you a tidy sum just to avoid having to walk like for one in-game hour.
 
Or how most RPG worlds exist in a place where it is incredibly dangerous to be out and about, like everything is trying to kill you, and no level 0 townperson (nor a basic militia) stands a chance at even the most basic encounter in the wilderness; how did civilization even form?

 

It was formed by those level 20 ordinary people you find sometimes. You are a high level Wizard that can cast meteor showers but still has to fight difficult battles against criminals or guards that somehow are level 20 but still work as guards or rob to live.

 

Well, at least it is that way in D:OS. ;)






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