Jump to content

Recommended Posts

This is a list of changes from v4.1.0.0011 to v4.1.0.0023 that specifically affect modding the game. The patch notes for other changes to the game can be found here.
Check the documentation for more details on the functionality of added data properties.
Modding Patch Notes for v4.1.0.0023
Added turn-based ("tactical") mode data. The game automatically converts most data for turn-based mode. You only need to use these properties if the game doesn't automatically do what you want.

  • AttackBaseComponent.OverrideTacticalActionType
  • GenericAbilityComponent.DescriptionTactical
  • CharacterSubClassComponent.DescriptionTextTactical
  • GlossaryEntryComponent.DescriptionTextTactical
  • ItemComponent.DescriptionTextTactical
  • StatusEffectComponent.OverrideDescriptionStringTactical
  • AbilityDatabaseString.StringTactical
  • StatusEffectTypeData.TacticalString
  • Script conditionals: AvailableAction, AvailableMovement, IsCurrentActionType, IsInTacticalCombat, IsTacticalModeCurrenTurn [sic], IsTacticalModeEnabled
  • Scripts: AIForfeitAction, AIForfeitActionAny, AIForfeitMovement, AIUnlockTurn, PassTurn
  • Added StatusEffectComponent.InclusionConditions
  • Like 2
Link to post
Share on other sites
  • SChin unpinned this topic

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...