heldred Posted January 1, 2019 Share Posted January 1, 2019 (edited) After completing my third, and possibly final, run through POE2, I wanted to share my thoughts on the game and highlight some effective classes. I like to play “tankier” characters with flexibility, which usually means multiclass warrior-casters. My final team was effective start to finish and cleared every mega-boss, without needing to reroll into specific skills or use large amounts of scrolls (more on that later). This was my line-up, without going into too much detail: INQUISITOR: Paladin (Goldpact) / Cipher (Soul Blade) – main Weapon Preference: Great Sword (WOEP), Estoc (Eager), and Blunt Weapon (your call on preference) to deal with certain creatures Armor: Switch between plate (One Dozen), leather (Miscreant), and papped (Gipon) depending upon the battle PROS: +Reliably unloads DPS – especially in long boss fights +Achieve high AP between Exalted Accuracy, Hammering Thoughts, and Weapon Modals +Endures damage quite well +Achieves high defenses across the board +Decent flexibility with casting (only focused on Secret Horrors, Borrowed Instinct, and Disintegrate) CONS: -I always focus on PER and take Exalted Focus, hitting consistently with Soul Annihilation was literally hit-or-miss (random number generator my arse…) -Attribute spread is tough (PER, DEX, STR… INT, RES, CON), but as your main, with Berath’s Blessing, you can manage -Starts slow, but post level 9 becomes a force to be reckoned with SPELLBLADE: Rogue (Trickster) / Wizard (no subclass) Weapon Preference: Spear & Small Shield (Stalkers and Best Defense) or Sabre & Stiletto (Scodero and Rust's) Armor: Switch between plate (Blackened) and cuirass (Casita), depending upon the battle PROS: +Reliable burst DPS +Helpful DPS-trickle in long battles +Incredible flexibility (damage caster, self-buffing caster) +Great defenses (Trickster and Wiz buffs) +Works well in the pack or alone (destroying back-line casters… if they weren’t incinerated by casting… but I tend to melee more, since it is more fun), +Frugal point spender because of grimoires and only need 2-3 active rogue abilities (escape and gouging strike) which enables picking up lots of helpful passives (dirty fighting, riposte, bears fort, combat focus, persistent distraction, deep wounds, tough, luck, improved crit, etc.) CONS: -Look out if this character becomes charmed… but food or items can fix that scenario… almost too easy to make immune to mind effects -Starts slower, great mid-game, and good end-game power BATTLEMAGE: Fighter (Devoted-Pike) / Wizard (Blood Mage) Weapon Preference: Sword & Shield – plenty of options (while buffing), then Citzals to crush all…. Armor: Plate (your choice… I liked the looks of new red plate) or Devil (situational, all fine with Wiz Buffs) PROS: +Great AOE melee (CItzals + Alacrity + Clear Out + Mob Stance …. Or Mule Kick) +Good long-term DPS with BloodMage/Fighter combo +Good Accuracy +Very tanky (with buffs, over the top – within 3 seconds can have Eldritch Aim, Mirror, Alacrity, Iron Skin, Citzals Lance, Arcane, Citzals Martial, etc.) +Good defenses +Quick buffer if specced right +Grimoire (Citzal’s, Katrenn’s, Brawler’s, etc.) makes for a purpose built, frugal point spender, which enables great passive/active picks +Flex-ABLE: can always switch Grimoires and nuke away or CC CONS:+Starts slowwwww…. Needs Citzals Lance to truly shine (for me) ARCANE KNIGHT: Paladin (Goldpact) / Wizard (Evoker) Weapon Preference: Sword & Shield (when being defensive), buf for fire-casting DPS used Axe/Flail (Magran's and Sun & Moon) Armor: Plate (Patinated) or something lighter (Furrante's) if buffed PROS: +Decent melee damage +Great caster +Good Defenses +Can be very tanky +Flexible moving between melee or caster +Strong all the way through the game +Arcane 15 enables top level spells to be cast +If you have 2 paladins you can either buff each other (if you spec that way) CONS: +Attribute spread, but usually go with STR: 15ish, PER: 15ish, DEX 15ish, INT: 15ish, CON: 7ish, RES: 7ish +Skill spread… go Offensive Grimoires and cherry-pick defensive spells (Mirror Image or Llengrath’s Displaced, Iron Skin, Arcane Reflect, etc.). CONTEMPLATIVE: Monk (Helwalker) / Priest (Skaen) Weapon Preference: Unarmed & Small Shield (Palm) or Unarmed & Unarmed Armor: Nomads and finally Kahako Nihi +Starts solid +Good survivability, but not as high as others +Decent defenses +Good healing, especially with Arcane 15 for backup scrolls when needed +Good DPS, unarmed scales fairly well into the late game CONS:+Good, but for me, never great… most likely to be dropped if I did another run… probably back to a Druid/Rogue or Chanter/Pali +Used Skaen’s powers less than I thought… would almost respect Wael for more defensive flexibility Total damage in descending order: Inquisitor, Battlemage, Spellblade, Arcane Knight, and finally Contemplative Prior play-throughs I also enjoyed playing: Herald, Pathfinder, Warlock, War Caller, and Holy Slayer What I liked best about POE2? – To be clear I very much enjoyed the game… enough to sink close to 400+ hours into it! +Flexibility of classes and multiclass combos +Game played slightly differently when I sided with different factions +Large amount of content – it felt like a grand adventure +Great settings/artwork, especially two of the expansions +Always enjoy the POE combat systems… although I liked POE slightly better for combat and mechanics What I liked least about POE2? – Just trying to make the next game better (#POE3) -Plot wasn’t as strong as POE (obviously an opinion) – However, I appreciated the option to use Wael’s body to crush Eothas… he had it coming. -Final battles on Ukaizo were weak or a least felt uninspiring, especially once you fight some of the Mega Bosses. -Lack of items… wow, it is so hard to make 4 great weapons for each weapon type? Great items, not just unique… I think Warhammers, Maces and Clubs should have their own expansion. Looking beyond weapons, there were plenty of mediocre magic items (rings, capes, etc.), but only a handful of standouts. Finally, I won’t miss the “tribal” and “pirate” artwork styles of the armor and weapons… yeah, subjective. -Inability to customize colors or appearance of items (always an issue for me) – need the Pet Machine for Items! -Melee felt less impactful over time, especially when compared to a party of casters unloading burst-damage or CC. To remind myself how potent casting was, with the party above I would just put everyone in light armor and have everyone cast their highest-level nuke (not even empowered), -How about some great items for killing the Mega Bosses? Felt like the rewards were lacking considering the challenge. Let's be honest, if the Animancer's Blade falls from some nameless thug, the Helfire Colossus should have dropped a Holy Avenging Vorpal Weapon... just saying. Maybe I will mod that if I have some free time. Mega Bosses (in order of difficulty): Belranga – tanky party, with good DPS, made this an easy encounter… if you have summons (chanter-troubadour) it is also easy. Sigilmaster – face tanked this encounter, with two party members harassing Sigilmaster, while DPS-melee trio took out the sigils. Incredible food can make this encounter even easier to mitigate certain effects. Huana O Whe – this battle is all about positioning and to keep movement to a minimum, while separating the various blob parts. Consistent DPS on big pieces and AOE-spells on the smaller parts. Helfire Colossus – I grinded this battle the first time through and completed it with 4 out 5 party members unconscious… it took me seven (7) runs to make it through with zero deaths. There is a fair amount of luck involved with this battle, to survive with zero party deaths. One bad role can end a party member below 80% health. Healing potions and scrolls were very, very helpful for me. I face tanked the encounter, keeping everyone together in a tight pack for efficient healing and moving between fireball storms. I don’t know if this victory would have been possible without Soul Annihilation and to a lesser extent Gouging Strike, Wall of Many Colors, and Brand Enemy. Thanks again to the Dev Team for another great game! Edited January 2, 2019 by heldred 3 Link to comment Share on other sites More sharing options...
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