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Posted

Seems sigils have added protection. Their penetration is now 12 IIRC and they have immunity to certain damage types. Might be a bug, but I doubt it.

Nerf Troubadour!

Posted

in previous builds, multiple types o' sigils were seeming impervious to piercing damage.  however, we ain't yet come across a sigil which shrugs off fire damage.  pallegina with an arquebus were impotent. pallegina with an arquebus using FoD would destroy sigils quick.  

 

in the most recent build we have come across many sigils, but am current playing our eothasian contemplative with access to sunbeam.  the extreme range and fire damage type for sunbeam makes it an ideal spell for reducing sigils to smoldering rubble.  can say with certainty 4.0 sigils (at least most) is not impervious to fire damage.  

 

HA! Good Fun!

"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

Posted

I have two ways of destroying sigils, Alotha casting fireballs or my PC using the Essence Interrupter bow.

 

Take my advice. Don't let Aloth cast fireballs. As things stand now, they're reflecting right back on him. Don't know if that's the particular sigil I tried it on or if this is their general behavior after the last patch.

Posted

in previous builds, multiple types o' sigils were seeming impervious to piercing damage.  

 

 

In previous builds Eder the rabble-rouser could kill (Old City) sigils with a war bow (piercing damage?).

 

Currently I have to use Aloth with his scepter and crushing damage, and it takes forever due to increased armour rating.

 

(In previous post I stated they had increased pen. I meant armour)

Nerf Troubadour!

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