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Bug - AI behavior for animal companion abilities


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Posted

Here's a better screenshot since the abilities are in alphabetical order, and I forgot to mention that I have the ability in the skill tree and it can be used manually during combat.

 

Thanks

post-225611-0-37247000-1545088728_thumb.png

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Posted

Hi, Kotarou. This solution isn't elegant, but it will work. If you create a duplicate of the locked Ranger (Cautious) Behavior Set (the diamond shape next to the set), you can create a copy of that set that should have a lot of the options for the Ranger's pet interactions. You can then edit those specific behavior sets. In the meantime, I'll send this issue to our programmers and see if they can come up with something more sophisticated.

--Doug.

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