Would be helpful to know if this is an intentional difficulty increase for the challenge, or a bug introduced in 4.0.
Basically, in 3.1/3.1.1, with Hylea's Challenge on, if you entered combat, Vela would stay where she was and stay cowering the entire time (with the "Afraid" status).
With 4.0, instead she periodically stops cowering, wanders a bit, and then starts cowering again.
The net effect of this is that it makes combat much harder (because now I can't pre-position her and have to rely more on 100% withdraw uptime lest she gleefuly runs up next to an enemy).
I can provide a save if necessary, but didn't see anything about this aspect of Hylea's challenge mentioned in the 4.0 patch notes so am unclear if this was an intentional change or a bug.
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thelee
Would be helpful to know if this is an intentional difficulty increase for the challenge, or a bug introduced in 4.0.
Basically, in 3.1/3.1.1, with Hylea's Challenge on, if you entered combat, Vela would stay where she was and stay cowering the entire time (with the "Afraid" status).
With 4.0, instead she periodically stops cowering, wanders a bit, and then starts cowering again.
The net effect of this is that it makes combat much harder (because now I can't pre-position her and have to rely more on 100% withdraw uptime lest she gleefuly runs up next to an enemy).
I can provide a save if necessary, but didn't see anything about this aspect of Hylea's challenge mentioned in the 4.0 patch notes so am unclear if this was an intentional change or a bug.
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