November 13, 20187 yr The base chanter invocation "White Wurms Writhed in the Bellies of the Dead" only lets you validly target a corpse, and only shows an AoE targeting circle when hovering over a valid corpse. Once you upgrade it with "Their Putrid Stench Wafts Across" the targeting looks broken, it looks like this (one giant aoe that doesn't just target corpses): I don't know if the targeting is completely broken or simply harder, but I haven't been able to see about properly targeting a corpse since the upgrade. I do know that despite the AoE circle, if I use the invocation as thus, nothing happens, so it still appears to require a corpse. Dropbox link to save and output_log: https://www.dropbox.com/sh/nuyycntspclmjdl/AAAdNEGEgmYMlS9nlnf4uLDXa?dl=0
November 14, 20187 yr Hey Thelee! I put in a report for this with all the information you provided and sent it to the QA and Systems Design teams to investigate for a fix. Thanks again Thelee!
November 15, 20187 yr Author Follow up bug 1: So I don't know if it's a bug or intended, but I managed to try this out last night, and I was able to blow up multiple corpses with this. I still have to hover over a corpse, but then other corpses in range also highlight, and they appear to all explode. this is in contrast to the description and the base level ability, which only blows up one corpse. Follow up bug 2: occasionally I try to detonate a corpse, but nothing happens (literally nothing shows up in combat log after activation). For both bugs I'll try to provide more data when I have some time (possibly a video, but also output_logs). Edited November 15, 20187 yr by thelee
November 15, 20187 yr Author Re: the upgrade targeting multiple corpses. Dropbox link: https://www.dropbox.com/sh/pqpsnk3wpbmwhm6/AACzEwsRCgRKZUGS0hf78oola?dl=0 First picture shows how when I do hover over a corpse, multiple corpses highlight with this crazy aoe targeting. Second picture verifies that in combat log I get two separate explosions. Perhaps this is an intentional upgrade, because I notice that "White Wurms" lists an AoE of "target + 2.5m radius", whereas "Their Putrid Stench" lists an AoE of "10m + 2.5m radius". Nothing in the actual upgrade description mentions multiple corpse explosions, though, just the sickened effect. (Tough multiple corpse explosions is cool, too! Just would be nice to make sure this is not a bug.) Edited November 15, 20187 yr by thelee
November 18, 20187 yr Author Re: no explosions, just happened to me. I targeted one of the sea bats, and the radius of the skill was large enough to target both of them. Fassina finished casting it, and nothing happened (see no entry in combat log). Dropbox link to save before fighting Tahae, and output_log just as this happened: https://www.dropbox.com/sh/t6m4sukq6dj8bqw/AADR267ujgsaTEXntMflq5zja?dl=0 edit: curiously, I have a corpse-eater barbarian and I just noticed that after fassina failed to blow up either corpse, my corpse-eater can't use his corpse-eating ability on the sea bat corpses (despite them being beasts). So the invocation did use up the corpses, it just didn't cause any explosions. Edited November 18, 20187 yr by thelee
November 19, 20187 yr Author One more update (that might be related to Putrid Stench not exploding corpses): very infrequently I find that corpses disappear as targets. I.E. they are valid targets when I queue up Fassina to explode them, but if I retarget the ability later I might sometimes find that the corpses are no longer targetable. It doesn't happen often, but it might be related to Fassina not exploding corpses - perhaps the ability is target and while the ability is being used the corpse somehow goes away on its own. (Between Fassina and my corpse-eater barbarian, I've been paying a lot of attention to dead bodies on this run.)
November 20, 20187 yr White Worms in PoE exploded ALL corpses in range. Why does it work differently in Deadfire? Especially since in Deadfire the "corpses can be used multiple times" cheese got removed? If White Worms does only explode one single corpse (as the description and the higher base dmg suggest) I'd say meh. Maybe the whole mechanic got changed during development and the Upgrade (Putrid Stench) wasn't proplerly altered - and now behaves a bit weirdly? Deadfire Community Patch: Nexus Mods
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